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Buying toys for children in the modern world hits the family's pocket very hard. I would like these costs not to be empty throwing money away, but this happens quite often. A child, after playing for a couple of days, forgets about a new toy, because it becomes uninteresting to him, gets bored. The purchase of educational games by V. Voskobovich is quite another matter. His games have many functions, will interest a child of all ages, with their help the child will create and fantasize.

A little about V. Voskobovich

Vyacheslav Vladimirovich Voskobovich, getting an education as an engineer-physicist, did not even imagine that he would have to immerse himself in pedagogy. He had to do this for the upbringing and comprehensive development of his sons. In the early 90s, during perestroika, there were very few high-quality games in stores, and not everyone could afford to buy them. Therefore, when he became a father, he thought about creating his own games that would be interesting not only to his sons, but also to their peers. In this he was helped by the study of the works of Zaitsev and the Nikitins.

The games he created helped not only to diversify the pastime of children, but also contributed to their full development.

Voskobovich himself calls his method of developing children technology. He made a huge contribution to the pedagogy of this period, becoming an innovator of the perestroika era. The author gave the name to his method "Fairy-tale labyrinths of the game."

After a short amount of time, the center "Educational games of Voskobovich" is created. It is there that games are developed and produced, and he also distributes and implements the methodology.

About Voskobovich's technique

Its technology is based on understanding and memorizing the acquired theoretical knowledge through practical actions, this is a special path from the practical part to the theory. For now V. Voskobovich has already developed more than 50 games. They are multifunctional creative tools. With the help of them, a child can learn in a fun and easy way.

Voskobovich's games contribute to the comprehensive development of the personality. With their help, the process of learning to read and count goes smoothly and easily. In his methodology, the author is attentive to the development of children's creative abilities. To complete the proposed tasks, the child will need to show a creative approach and turn on the imagination.

Based on this, it can be seen that the technology is developed on 3 most important principles: interest-cognition-creativity.

The goals and objectives of his methodology are:

  • to promote the development of interest in the child and the desire to learn new things;
  • develop the ability to observe, explore the world around;
  • develop imagination, creative thinking (the ability to look at a familiar object with a completely different look, think flexibly and in an original way);
  • a harmonious approach to the development of emotionality, imaginative thinking and logic in children;
  • to assist in the development of mathematical and speech skills;
  • form initial ideas about the surrounding reality;
  • promote mental development;
  • develop fine motor skills.

What are games

Vyacheslav Voskobovich says that he is trying to get away from the production of games for one-time use, when the child assembles and disassembles and puts the game away. He strives to create multifunctional games that will be creatively used by the child all the time.

Game features

  1. Developed in accordance with the interests of the children. They do it with pleasure. Kids are constantly discovering something new, previously unknown.
  2. Each game can be used by children of different ages ranging from 2 to 7 years old. For kids, simple tasks are prepared, for older children, tasks become more complicated. The older the child, the higher the difficulty level.
  3. Multifunctionality and versatility. Each game involves solving many learning problems, contributes to the comprehensive development of children and the manifestation of creative abilities.
  4. Suggested Ready didactic material systematized by age and educational objectives.
  5. For many games, a methodological guide has been proposed, in which you can already take a ready-made fairy tale plot with included tasks, illustrations and questions. This point is the key to Voskobovich's technology. An adult will act as a full partner of the baby, regardless of age.
  6. High variability. Many tasks are offered for games, from manipulation to complex developmental exercises.

The meaning of a fairy tale in games

When creating games, Voskobovich put the interests of children in the first place. Knowing how kids love fairy tales, he included them in his teaching aids. Reading a fairy tale and helping fairy tale characters, children quietly move on to learning.

Together with the heroes of fairy tales, the wise raven Metr, the brave baby Geo, the cunning but rustic All, the funny magnolia, the spider Yuk, the Ice Floats, the Miracle Flower and the buzzy bee, the child goes on a journey through the purple forest and helps them cope with evil by completing tasks .

Purple Forest is a sensorimotor environment for child development. It consists of different play areas. In these zones, the characters teach children to play a variety of games, a fairy tale helps them in this.

How to play with a child

When purchasing a game, carefully read the instructions for it and follow all the rules.

Important stages of the game:

  • An adult needs to introduce the child to fairy-tale characters, select exercises of the appropriate degree of difficulty and arrange a game with the baby.
  • It is necessary to give children the opportunity to learn playing techniques, acquire the necessary design skills, and complete tasks.
  • Now children can start independent play activities, come up with tasks, design their own forms and make diagrams for them.

It is required to further promote the development of the child's speech in play activities, since basically children do everything with the help of their hands, and there is practically no interaction with the outside world. The child can comment on the actions, retell the plot of the fairy tale, and discuss in detail the options for performing fairy-tale tasks.

During the game, you need to arrange small physical minutes. Kids cannot always sit quietly in one place, and Voskobovich's games, as a rule, require this. Therefore, you should start playing with the child for a very short time. To get started, 10 minutes is enough. After this time, postpone the game. When the child is ready to continue, you can play with him again.

Be patient and approve the actions of the baby as often as possible, rejoice with him in his successes and victories. You don't have to scold him if he makes a mistake. Voskobovich's technology involves surrounding the child with a relaxed atmosphere that makes it possible to think creatively. During the game, partnerships should reign between the baby and the parent.

Pros and cons of Voskobovich technology

Children who regularly engaged in Voskobovich's games have pronounced skills:

  • analyze information;
  • compare;
  • cope well with orientation on the plane;
  • count and read;
  • distinguish and name geometric shapes;
  • recognize colors;
  • focus attention for a long period;
  • perform assigned tasks;
  • finish what you started.

Children using this technique have very well developed memory and thinking, the ability to concentrate is at a high level.

Popular Voskobovich games

Absolutely all of Voskobovich's games have their own direction in the development of the child.

Let's consider in more detail. Most of the games below can be found by watching the short videos at the end of the manual description.

Square

The manual contains 32 triangles of different colors. They are located at a set distance in relation to each other and are glued to a fabric base that flexes perfectly. The game has 4 primary colors: red, yellow, blue, green. For kids under 5 years old, a square of two colors is provided for the game, and for older children, a square of 4 colors.

"Voskobovich Square" easily transforms into different forms: an airplane, a turtle, a house and others. Forms are collected both flat and voluminous. You can use ready-made schemes for assembly, or you can dream up and come up with your own image. There are more than 100 addition schemes in total.

An entertaining fairy tale story about the mysteries of the raven Meter and the materials that will be required during the game are offered in the kit. Heroes such as Mom Trapezoid, Dad Rectangle, Grandpa Quadrangle, Baby Square help the children cope with the proposed tasks.

The game can help in the formation of the child:

  • the ability to look at the situation as a whole, without focusing on small details;
  • modeling abilities;
  • a good level of development of orientation in space;
  • creativity, memory, mindfulness, diligence.

You can hear such names of this game as "Maple Leaf", "Kerchief", "Eternal Origami".

igrovisor

A game that allows you to save a lot of paper on drawing, passing mazes and performing various other tasks that require drawing.

The player consists of:

  • substrates - a sheet of laminated cardboard on which a grid is drawn;
  • transparent plastic, draw on which with water-based markers.

Between themselves, the sheets are fastened with a spring. Animals are painted on the backing in the corners. With their help, it is easier for the baby to navigate the sheet. The lion lives in the upper left corner, the doe in the lower left corner, the peacock flaunts in the upper right corner, and the pony in the lower right corner.

With Game Viewer, you can:

  • just draw;
  • put a development aid under the plastic sheet and trace (show the path through the maze, trace along the contour, draw along the paths);
  • you can write graphic dictations, teaching the child orientation on the plane, depict figures, copy the image by cells, introduce the concept of symmetry, etc.

On sale you can find 3 options for gamers:

  1. igrovisor;
  2. igrovisor which includes a blue water-based marker;
  3. a game viewer with a blue marker and in addition to it, 5 manuals are offered, designed for children of different ages from 3 to 8 years old.

You can use fleece rags to remove the marker from the plastic sheet.

The undoubted advantages of the game viewer will be its cost-effectiveness (tasks can be used repeatedly), variability (several tasks can be solved using one sheet), self-control (the child will be able to independently see the error and take measures to correct it).

Towers

This game has received its recognition for being an excellent tool for teaching young children to read. While playing, children add syllables, and then they add words from syllables.

There are 12 cubes in the form of a tower in a set. All towers have a window or arch for vowels. Vowels-chests are offered separately. Funny artists, with names starting with a vowel, will call the baby into their world. To get a syllable, the baby must take the corresponding vowel chest and put it in the window of the consonant tower. The resulting syllable must be sung. In the same way, the baby will be introduced to stress and a soft and hard sign. For the games, an instruction is proposed, with a detailed description of their course.

Playing "Teremki", children will be able to expand their vocabulary, develop creative abilities. Also, the game will contribute to the successful development of the child's psyche.

Folders

A very colorfully executed manual for games, will help with the acquaintance of the baby with vowels and consonants, will help to understand the principle of folding syllables. The manual is made like a book, the pages of which are decorated with bright pictures. Fairy-tale characters offer the kid to learn poems and sing songs.

A CD with all songs is provided with the package. The book involves the visual, tactile and auditory susceptibility of the child. It will have a positive impact on the development of attentiveness, diligence, diligence, and memory in children.

Miracle crosses

This puzzle has many functions and will contribute to the formation of initial mathematical concepts, fantasy, supports the child in his inventive manifestations.

The game looks like a frame with inserts that differ in shape and color. The geometric shapes used are assembled from separate parts. It is these exercises that are offered to the child during the first games. When the baby begins to cope well with these exercises, they become more difficult. With the help of the proposed schemes, the baby will make a variety of images of figures and objects. In the "Album of figurines" there is a visualization for the puzzle.

The game will help the child to get acquainted with the primary colors, contribute to the development of skills to compare and analyze, form ideas about the whole and the part, and teach how to use diagrams.

Flashlights. Form standards

The set includes "flashlights" - standards of different shapes and sizes. To the field of play, made of carpet, they are fixed with a tape. The playing field can be positioned both horizontally and vertically.

The included album contains various schemes for constructing figures. You can work based on them, or you can show your imagination and come up with your own. The album is divided into themes: man, animals, butterflies and others. This is done for ease of use.

The grant helps:

  • development of inventive abilities and imagination;
  • speech development of the child;
  • the development of fine motor skills;
  • sensory development of the baby;
  • development of tactile susceptibility;
  • the development of mindfulness;
  • intellectual development;
  • development of thought processes;
  • memory development;
  • the development of mathematical skills: quantitative counting, the concepts of "more-less", spatial relationships, familiarity with geometric shapes;
  • development of the ability to design on a plane.

miracle honeycomb

A game that is intended for children of different age ranges. It can be called both a puzzle and a designer. It is made in the form of a frame in which holes are made in the form of honeycombs. Each cell contains a selection of geometric shapes. The number of parts in all cells is different. The colors are different too. In the red honeycomb - one piece, green - two, orange - four, yellow and blue - five pieces each. For example, a green honeycomb consists of two trapezoids.

Young children can be offered to decompose the figures by color or shape, to assemble a puzzle. Ask him what the parts are called, or tell him about it. You can ask him to build a tower or make a path, while decomposing the honeycombs according to the number of parts.

For older children, schemes are offered according to which they can build different figures. They can dream up and fold their figures. The resulting figures are used as a stencil: trace and color. The heroes of the miracle honeycomb fairy tale are the bee Zhuzha and Karrchik. Together with them, the guys travel and do a variety of tasks.

The constructor "Miracle Cell" will develop in the crumbs:

  • logic
  • the ability to find solutions to mathematical problems;
  • fine motor skills;
  • vision;

The game will introduce children to geometric shapes, give an idea of ​​\u200b\u200bthe concepts of "part and whole".

logo molds

The field of this wonderful educational game is made up of 3 * 3 cm squares. Below is a movable ruler, using which you can model a geometric figure or a composite one. They are made up of 3 reference red figures (circle, triangle, square) and 6 green composite ones. Composite figures, which are formed by combining the top and bottom of the reference ones, got their name from the similarity with the objects that they resemble (a vase, a fungus). The names can be seen in the instructions. You can invite the child to come up with the names themselves.

The figures in horizontal and vertical rows are arranged in strict sequence. In vertical rows, all figures have the same top (tops), in horizontal rows - bottom (roots). With the help of a carnation located on all the figures, it is convenient to take them out and put them back, both in molds and on other surfaces.

You can come up with a lot of games with logo forms yourself or use ready-made ones, you can use the forms as stencils, create figures, outline it and color it.

The game develops logic, thought processes, memory, attentiveness, fine motor skills, fantasy.

Math baskets

With the help of this manual, the child will be able to make a fabulous journey into the country of mathematics. The heroes of the game, the figures-animals, will help the kid to get used to the world of counting and fix it, visit the numbers and find out their composition, compare numbers and perform mathematical operations.

The child, together with fairy-tale friends, collects mushrooms-liners in baskets. They arrange competitions to see who has collected more mushrooms and who has collected less, together they think how many mushrooms still need to be put in baskets to make it the same. In total, the instructions describe 10 games that can be offered to the child.

Cord entertainer

This manual is made in the form of a wooden board with 27 through holes. Also included are red, blue and green laces. The task of the baby is to use the provided patterns to thread the laces into the hole or wind them around the fasteners. As a result, he receives a drawing or a written word.

The fairy tale "Philimon Kotterfield", on the plot of which the game is based, must be told to the baby in advance. It is necessary to compare the magic of the magician and the board, showing how to work.

With the help of the manual, you can conduct a graphic dictation, which will speed up the child's memorization of letters and numbers. Working with shoelaces, the child will develop fine motor skills. Orientation in three rows of mounts will contribute to the development of spatial thinking. Children develop mindfulness, memory, and perseverance.

funny numbers

The game set includes 10 bright colorful cards with numbers made of cardboard and detailed instructions. With the help of numbers in the form of animals, you can turn the boring process of learning mathematics into an informative and exciting game called "Digital Circus".

On all the cards, not just a number is drawn, but a digital animal, for example, 1 is a hedgehog, 2 is a bunny ... The information that the baby will receive playfully with animal numbers will be remembered much faster, because it will be based on specific images. Getting knowledge from the concrete to the abstract is necessary for kids, so they learn them much faster.

The attached instructions describe many digital circus games that you can use for practice.

The digital circus will introduce the baby with numbers, natural numbers, ordinal and quantitative value of the number. The kid will easily cope with an account within 10, learn to analyze, compare, compare and combine numbers. During the game, the memory, thinking, mindfulness, fantasy, and speech of the child will develop.

Geocont

The name of the game is derived from the phrase "geometric contour". It is a board on which plastic carnations are located. The set includes colored rubber bands and detailed instructions. The instructions describe unusual travel fairy-tale characters through the forest, meeting with the spider Yuk and his colored webs. Children need to complete various tasks to help the heroes. Different difficulty levels are offered, an adult selects the one suitable for a particular child.

Children create patterns by attaching elastic bands to carnations according to patterns or inventing them on their own. You can depict paths, geometric shapes, complex cobweb patterns.

While playing, the child will:

  • memorize colors, shapes;
  • develop motor skills of the hands;
  • learn orientation in a coordinate system;
  • develop creativity;
  • learn to analyze and compare.

Ship "Plop-Plop"

The manual is made in the form of a ship with five masts, which are arranged in increasing height. The increase is indicated by numbers from 1 to 5, located at the base of the sailboat. The masts are made of wooden slats. They are put on multi-colored sails, sewn from rough fabric.

The game is based on the tale of Captain Gus and the sailor Frog. With them, the baby makes an amazing journey. During the adventures that await the heroes, the child is offered various tasks. For example, fix the specified number of sails, arrange them by color and size.

The manual is multifunctional. This is a great replacement for the usual pyramid.

With his help:

  • the baby will determine the colors;
  • learn to sort objects, taking into account the quantity, color and size;
  • initial mathematical representations will be formed;
  • tactile susceptibility and fine motor skills will develop.

The "splash-splash boat" has a brother "splash-splash boat". The basic essence of the game with him is the same. The difference is that the “Spray Boat” is attached to the carpet, it has seven masts and Velcro sails

Letter constructor

The manual is a plywood board with rubber bands attached to it. They perform the function of fixing the details of the letter. The set includes 15 elements of different shapes for composing letters.

The designer will help the kid in learning the alphabet. With it, you can lay out the graphic designation of each letter, then rebuilding it into another. The child will be helped by the inhabitants of the lilac forest, who really want to get the secrets of the magician Philemon Kotterfield.

The grant will help the child:

  • in understanding how sound and letter are related,
  • in memorizing the graphic designation of letters,
  • in the development of fine motor skills and imagination.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Do it yourself with a plank ...

Most modern toys are disposable and useless, they quickly get bored by the child and turn out to be a waste of money. Whether business game Voskobovicha! Created by a loving father for his own children, they are multifunctional, interesting for children of almost all ages, they allow you to create and fantasize. The Voskobovich technique is very popular both among teachers of children's developing institutions and among ordinary parents who care about the development of children.

Of course, this does not mean that you can just buy games and wait for the baby to begin to develop before our eyes. In order for them to "earn" you need to know their features and follow the recommendations of the author.

A few words about Voskobovich

Vyacheslav Vadimovich is a physicist by education. He plunged into pedagogy because of the vital necessity and love for his own children. He raised them in the difficult times of "perestroika", when it was not affordable to buy high-quality educational toys, and there was no assortment yet. Realizing that he had two ways - to let the development of children take their own course or create something himself, he chose the second option. And, inspired by the works of Zaitsev and the Nikitins, Vyacheslav Vadimovich developed his own set of games, which is able to provide not only leisure time for children, but also their full development.

Three "whales" of gaming technology

Today, Voskobovich's technique includes about 50 games. Each of them is a universal creative tool that makes learning a child fun and relaxed. This is achieved thanks to the fabulous focus of all games in which the main characters help children remember numbers, shapes and letters.

In addition, the games are quite multifunctional, aimed at the comprehensive development of the individual. They make it easy to learn to read and count, while at the same time contributing to the development of logic, thinking, memory, train fine motor skills.

Much attention is paid to Voskobovich's technology and the development of the child's creative abilities. Performing unusual tasks makes him turn on the imagination and show creativity.

Thus, all games are developed on three important principles: interest - knowledge - creativity.

What is the secret of the popularity of games?

When creating his games, Voskobovich was primarily guided by the interests of the child himself, and only then solved educational problems.

From fairy tale to fairy tale

Knowing how children love fairy tales, he used them in special teaching aids. Reading them together with their parents, the children plunge into the extraordinary adventures of their favorite characters.

Familiarize:

To cope with evil, children need to perform various interesting tasks. So, unnoticed by the children, the games turn into learning, where the properties of geometric shapes are studied with the Unmelting ice floes and rubber cobwebs of Spider Yuka, and the fractions are comprehended with the Miracle Flower and Baby Geo.

Age is not a hindrance

Such games will captivate even adults, although they are designed for children from 2 to 7 years old. Depending on age, the task simply becomes more difficult and the number of actions to solve it increases. The same game will be useful for several years.

Structural elements

The materials used for construction are not quite traditional for games: dynamic rubber in Geocont, plastic elements glued to fabric in Square.

Imagery and versatility

The game is intriguing and captivating. To achieve results and get emotional satisfaction, he has to think, imagine, analyze, select solutions. And an adult, not as a leader, but as an equal partner, participates in the game, directing learning in the right direction. The simplicity and originality of the exercises make it possible to use Voskobovich's technology at home, in kindergarten classes, and in a developing circle.

This is surprising, but the technique has no minuses, like negative reviews. Many preschool institutions have tried it, and there is hardly a kid whom they did not captivate and did not benefit.

About the most famous

All games of Voskobovich can be conditionally divided into several types:

  • developing logical and mathematical abilities ("Geokont-constructor", "Voskobovich's Square", ship "Plyukh-Plyukh", "Tsifrotsirk", etc.);
  • teaching reading ("Voskobovich's Towers", "Reader on Balloons", "Snowman", "Letter Designer").

"Geokont"

It is a plywood board with a coordinate grid and 33 plastic nails nailed on it. The game also comes with "webs" - multi-colored rubber bands and an illustrated manual with multi-level tasks and extraordinary journeys of heroes.

This game is an excellent tool for training fine motor skills, and also helps to remember colors, shapes, forms the ability to model, navigate in a coordinate system, compare diagrams, teaches you to think outside the box.

It is easy to make it with your own hands using any board and pushpins.

It is also called "Game Square", "Maple Leaf", "Eternal Origami". This is a flexible field, on which 32 plastic triangles of two or four colors are glued (depending on the complexity of the game).

The unique design allows you to transform the square into a huge number of flat and three-dimensional figures with different patterns. Two-year-olds can easily assemble a house or a hedgehog, while older children work according to the schemes proposed in the application or invent their own images.

Together with mother Trapeze and a whole family of geometric shapes, the child learns to design, model, think abstractly and navigate in space.

Ship "Plyukh-Plyukh"

Made in the form of a model of a five-masted ship, "Plyukh-Plyukh" will appeal to children of 2 years old. Instead of sails, he has colored flags that can be strung on wooden yards. Such an alternative to the pyramid will teach you how to count and distinguish colors, and will “figure it out” with fine motor skills.

He also has a brother "Spray-Spray" - the idea is the same, only in this case the boat is glued to the carpet and sails with Velcro.

"Chamomile"

For kids 2-3 years old, it will become an excellent lacing simulator, for older children it will help to compose words. By the way, you can think of up to 200 of them! This is such a simple but entertaining game.

"Letter Constructor"

It is one of the best means for successfully memorizing letters. It consists of a plywood base and rubber bands that hold the elements of the letters. A fun way to take a fresh look at learning the alphabet.

"Teremki"

Another great reading trainer. The set includes cubes representing vowels and towers with consonants. To get a syllable, you need to place a vowel in a tower. And if you connect the towers, you can put together a word.

For faster memorization of letters, Vadim Vyacheslavovich created his own unique image for each. For example, vowels are indicated by fairy-tale characters - jesters.

Learning to read takes place in three stages: memorizing letters - folding syllables - composing words.

Voskobovich's technique is not just games. This is a flight of fancy, fabulous stories and excellent preparation for school. Together with your child, come up with new adventures of heroes, and let development bring you only joy.

“The game is a huge light tender, through which a life-giving stream of ideas and concepts about the world around flows into the spiritual world of the child. The game is a spark that ignites the flame of inquisitiveness and curiosity. V.A. Sukhomlinsky

More than 20 years ago, unusual games by Vyacheslav Voskobovich for the development of the intellect of children appeared in kindergartens (including ours), the most famous of them: “geocont”, “game square”, “Folders”, “Color clock”, etc. .

It all started with the fact that Vyacheslav Vladislavovich Voskobovich, the author of games, an engineer-physicist by training, during the period of Perestroika (we read - bare shelves in toy stores) decided to create interesting educational games for his own children.

The result exceeded expectations and turned over time into a game technology for the intellectual and creative development of children aged 3-7 years "Fairytale mazes of the game", which is successfully used in preschool educational organizations.

In this academic year, we decided to thoroughly engage in the introduction of the gaming technology "Fairytale Labyrinths of the Game" by V.V. Voskobovich in the educational process in preschool educational institutions.

I invite readers of the blog to get acquainted with our experience on this path, perhaps the information provided will be useful to teachers and parents of preschoolers.


Firstly, I would like to express my gratitude to colleagues from the MBDOU MO Krasnodar "Center - Kindergarten No. 115" - the teacher Morozova Tatyana Mikhailovna, the deputy head of the VMR Sikovich Tatyana Vasilievna. It was in this institution that within the framework of the round table "Organization of cultural practices as a means of developing children's individuality and independence" in May of this year, the educator - tutor Tatyana Mikhailovna Morozova fully presented the game technology of V. Voskobovich. The present teachers and methodologists got acquainted with a wide range of games, and Tatyana Mikhailovna suggested that we “turn into children” and held a master class with the games of V. Voskobovich with us.

Features of Voskobovich's educational games


Wide age range of participants.

Children of three and seven years old, and sometimes high school students, can play the same game. This is possible because a system of ever more complex developmental questions and cognitive tasks joins the simple physical manipulation.

Multifunctionality of Voskobovich's educational games.

With the help of games, you can solve a large number of educational problems. Unbeknownst to himself, the baby learns numbers and letters, learns or remembers a color or shape, learns to count, navigate in space, trains fine motor skills of hands, improves speech, thinking, attention, memory, imagination.

Variety of game tasks and exercises.

For each game, a large number of various game tasks and exercises aimed at solving one educational problem have been developed. Such variability is determined by the design of the game and the combination of materials from which it is made.

The creativity of every game.

Educational games provide an opportunity to invent and translate what was conceived into reality for both children and adults. The combination of variability and creativity makes games interesting for a child for a long period of time, turning the game process into a "long-playing delight" (T.G. Kharko)

Teaching aids


We purchased the necessary methodological literature for working with children of all age groups. I give the name and brief announcements.

1. Kharko T.V., Voskobovich V.V. "Fairy tale labyrinths of the game" - a game technology for the intellectual and creative development of children aged 3-7 years.

“The manual contains the conceptual provisions of the technology, a description of the necessary pedagogical conditions for the organization of children's play activities, tables "solving educational problems in games." The book contains notes, scenarios, logical and mathematical games for each age group. The technology is intended for preschool teachers educational institutions and elementary school, tutors, psychologists. Parents."

For each preschool age, starting from the youngest, 1 synopsis of the game situation per month is presented.

Tables are given to help the educator to create a developing environment - "A set of play equipment for a subgroup of children"

2. T.G. Kharko "Methods of cognitive and creative development of preschoolers "Tales of the Purple Forest" ( early and young age)


In this methodological manual and the subsequent ones, 4 abstracts of game situations are presented for each month.

"The educational content of the technique" Tales of the Purple Forest is built on the principle of complication, gradual and constant, as if in a spiral. The content is built on a fairly high level of difficulty. This helps to effectively realize the cognitive abilities of preschool children, because, as psychologists say, the absence of obstacles in front of the child that needs to be overcome makes development weak and sluggish.

The method of "Tales of the Purple Forest" is the interaction of children and adults through the implementation of the plot of the fairy tales of the Purple Forest. In game situations, there is a plot, roles and actions, but there is no imaginary situation due to the fact that the main emphasis is on the development of developing games and cognitive processes by children "(T.G. Kharko).

The more complex the game, the more schematic the plot and vice versa.

3. T.G. Kharko "Methods of cognitive and creative development of preschoolers "Tales of the Purple Forest" ( middle preschool age)

"The methodology is developed in such a way that there is an integration of various areas of the educational process. In game situations, against the background of the prevailing logical and mathematical development, the issues of understanding the world of objects and nature are partially resolved. Children are given the opportunity to perform physical exercises, participate in experimentation, draw an invented object, imagine themselves character and on his behalf to tell, show how he acts "(T.G. Kharko).

4. T.G. Kharko "Methods of cognitive and creative development of preschoolers "Tales of the Purple Forest" (for children 5-7 years old)

" The content of game situations contributes to the formation of the processes of attention, memory, the ability to analyze, compare objects, geometric shapes, their signs and properties, find similarities and differences, see different images in familiar objects.

An entertaining problem - game plot, in which logical tasks and search questions are organically woven, helps children overcome themselves and achieve results against the backdrop of a sense of joy and satisfaction. As a result, such integration of methods and techniques effectively develops volitional regulation.

The methodology implements an activity approach to the development of children aged 5-7 years. They, mastering various content - mathematical, speech, about the world around them - manipulate with various objects and get results from actions with them: an assembled figure, a built tower, an "embroidered" contour etc. This not only motivates children, but also contributes to the development of fine motor skills of fingers and hands, eye-hand coordination.

5. "On the seas, on the waves with Voskobovich's developing games" Kuzmina O.V., Mikhalina A.V., Parnyak S.A.


A small manual - guidance - the experience of teachers of the tutor center based on the GBOU kindergarten No. 62 of the Primorsky district of St. Petersburg. Based on the marine theme, the authors developed examples technological maps for children from 2 to 7 years old.

as well as a card file of games in various areas of development. All this material is a kind of "designer" for building classes with preschoolers, lessons for primary school students.

6. "Developing games of V.V. Voskobovich in work with children of preschool and primary school age" - Materials of I (II and III) All-Russian scientific and practical conference with international participation, St. Petersburg, 2013, 2015

Creation of conditions for implementation

game technology "Fairy tale labyrinths of the game"

To effectively solve educational problems using the technology "Fairy tale labyrinths of the game", the author of methodological developments Tatyana Grigoryevna Kharko recommends equipping the group with at least one set of games and game aids. The composition of the kit depends on the age of the child and the stage of work, is designed for 8-10 children and is suitable for subgroup classes.


All games and manuals are concentrated in one place - "intellectual - game center". One of the design options is a three-dimensional or planar "Purple Forest", inhabited by characters from fairy tales-methods for Voskobovich's educational games.

Unfortunately, there is no place for volumetric modeling in our institution, and at this stage we have so far acquired one small set of the Purple Forest manual for one of the groups.

If you wish, you can make such a manual (working on the principle of a flannelgraph that is well known to preschoolers), especially now there is a huge choice of materials for creativity, choose the size in accordance with the capabilities of the group room. I saw photos on the Internet when a plain carpet was used for the base - the background, and then it was already a matter of creativity: cut out trees, a clearing, Ice Lake, characters from colored felt. (For reference - the cost of a small allowance "Purple Forest" - 7900 rubles.)

A brief overview of the games of V. Voskobovich (there are more than 50 of them) is presented in the presentation at the link:

In search of the best price, we came to the conclusion that the cheapest way is to purchase games directly from Voskobovich's Educational Games LLC (St. Petersburg). It was very easy to work with this organization - we agreed on all the documents, sent scans by e-mail, originals - by registered mail, and after 4 days we received the ordered games.

In the space of fairy tales and games

In November - December, our teachers prepared and conducted demonstrative entertainment, classes on the intellectual and creative development of children of primary, middle and senior preschool age.

As a basis, the educators took the notes from the above manuals, supplemented and creatively reworked them in accordance with their tasks.

For blog readers - a small photo essay.

Game situation "Let's go on an expedition to marine life", senior group, teacher Albina Rafikovna Nasrulaeva.


"Igrovisor" - drawing on the points of a whale


Lesson "Journey to the Purple Forest", preparatory group for school, teacher Tatyana Petrovna Trigub.
The storyline of the educational situation in game form was presented in the form of a presentation with images of the fabulous Purple Forest, its inhabitants characters - baby Geo, his friend Lopushka, spider Yuka, animation, inserts - diagrams, visual gymnastics, a reference slide for reflection at the end of the lesson. (Viewing the presentation in speaker mode with text , you can follow the progress of the lesson)


Lesson "Walking in the Purple Forest", junior group, teacher Maya Alekseevna Raikova.

Using the developing environment "Purple Forest" in the lesson, the issues of the formation of sensory standards in children of primary preschool age were solved.


In my opinion, the educators managed to captivate the children, and the teachers liked working with the technology "Fairytale mazes of the game" by T.G. Kharko, V.V. Voskobovich. It is clear that the complete acquisition of groups with Voskobovich's games is a matter of time and finances, and if the teacher is passionate, many of the games can be done with your own hands and with the help of parents.

Voskobovich's game method

In many kindergartens in St. Petersburg, educators actively use Voskobovich's game method and his technology "Fairytale labyrinths of the game" for the development of children. This gives a no-pun intended "fabulous" result. In groups where children play Voskobovich's games, three-year-olds do not confuse colors. They call yellow yellow, and red is red, not confusing it with orange. Children distinguish orange from yellow, blue is not confused with green or purple, they distinguish blue from blue and gray. Children playing with Voskobovich's games have no problems with counting, knowledge of geometric shapes, and the ability to navigate on a plane. . In addition, these children have excellent preparation for school. They are not afraid to go to school, but they want to study just for the sake of learning. And, as a rule, they study well and with interest. Not bad? Indeed, it’s not bad when children, one might say, develop comprehension before their eyes and a rather high intelligence is formed. This happens approximately with the following pattern: at first, the child has an intelligence below average, but as he studies according to the Voskobovich method, his intelligence changes before our eyes and grows. First, to the average level of intelligence, then to normal, then to high, very high, and finally, the child's intelligence becomes excellent.

Who is this Voskobovich who came up with such a magical technology as the "Fairytale Labyrinths of the Game"? Vyacheslav Vadimovich Voskobovich, Petersburger, physicist by education, father of two small children.

Once he drew attention to the attitude of his children to toys, which were all kind of "disposable". Children at first joyfully rushed to new toys. But the potential of these serial production forgings was too small. Once the child will disassemble and assemble the toy, another time he will turn it this way and that, the third ... And then? He already knows everything about this toy, he can do everything, and he is not interested in it. What is called "tired"! And every time an attempt to interest children in new toys crashed against the same problem - any toys were disposable, not universal. But a game for a child is a comprehension of the world, it is the acquisition of skills for entering into life, for socialization. And Voskobovich decided to try to invent games and toys for his children himself. He, in search of a solution to such a complex problem, got acquainted with the experience of Nikitin and Zaitsev, but decided to go his own way. The first fruits of his thoughts were the games "Geokont" and "Game Square" or, as it is now called, "Voskobovich's Square". Now these are perhaps the most popular games among developed kids. At first glance, Voskobovich's games are not games, but game aids. Here's what they look like.


"Geocont"

Children's people call Geokont "a board with carnations" or "multi-colored cobwebs". This is, indeed, a playbook, an appendix to a fairy tale. "Manual" Geocont is a plywood board. A coordinate film and multi-colored plastic carnations are fixed on the board. During children's games and fantasies, multi-colored "dynamic" elastic bands are pulled over these carnations. As a result of this design, subject silhouettes, geometric shapes, patterns, numbers, letters are obtained. In total, there are 33 studs on the Geocont board: one central black stud, and the rest are combined into groups of studs of different colors, except for the top white studs. The top white carnations symbolize the white ray of light. According to the laws of optics, white color consists of 7 colors corresponding to 7 colors of the rainbow. Therefore, the white top ray, hitting the center of the Geocont board, that is, the black carnation, is "divided" into 7 rays corresponding to the colors of the rainbow - red, orange, yellow, green, blue, indigo, violet. This is useful for introducing children to colors. It is also convenient for familiarizing the child with the coordinate system. Each beam is marked with a letter according to the color: "B", "K", "O", "Z", "G", "S", "F". And each carnation in the beam has the number 1, 2, 3 or 4. So, each carnation can be given a name. For example "O1" or "Z4".

With the help of multi-colored rubber bands, you can introduce the child to various geometric concepts. It is easier for a child to understand visually what a point or line is - straight or closed, what is a right angle, acute or obtuse, what is a segment, etc. With such a game visual aid, the child easily recognizes and assimilates various geometric shapes - a triangle, a rectangle, a trapezoid. But with the help of Voskobovich's rubber bands, you can arrange other, very different games. For example, turn geometric shapes into each other by moving rubber bands over studs, or complete a symmetrical half of some figure, or turn the figure in a mirror.

From rubber bands, you can create not only geometric shapes, but also a wide variety of patterns. You can collect patterns according to the samples presented in the attached album, or you can come up with your own. You can not just make patterns, but according to the algorithm set by the educator. The teacher tells the child the names of the carnations on which the rubber bands should be put on, and he creates a pattern and demonstrates the result. For example: "F4, B4, Z4, G4". The result is a rectangle. Or let the child at home, and not in kindergarten, guess the figure and set the algorithm to the parents, and the parents must guess and collect it on the Geocont.

The Geocont game set is an appendix to a fairy tale invented by Voskobovich. This is a methodical fairy tale with a title in which the word "geometry" is encrypted: "Baby Geo, Raven Meter and I, Uncle Slava". A fairy tale begins, typical for the thinking of a physicist, like this: “Once baby Geo had a dream. He was walking around the world for a day, a second, a third, and suddenly the Red Beast was meeting him. , drive it away with an orange cry. "The baby shouted with an orange cry - the Red Beast disappeared, but a tree appeared on top of which the Yellow Bird was sitting. The Yellow Bird waved its wings, spun, the Kid got scared and ran. And again the voice:" Do not be afraid of the Yellow Bird - drive away her green whistle. "The baby whistled with a green whistle - the Yellow Bird disappeared. A lake appeared, a boat stood on the shore. The Kid sat in the boat, made a few strokes and suddenly the Blue Fish swims up. The Kid got scared again, put on the oars, but it wasn’t there And again the voice: "Do not be afraid of the Blue Fish, drive it away with a blue whisper." The Kid whispered in a blue whisper - the lake disappeared, the boat disappeared. Geo stood in front of the entrance to the Purple Forest "...

The child, illustrating a fairy tale, creates images on the "Geocont" with the help of rubber bands and carnations. It makes rays and cuts which are called the "orange cry of the Red Beast", the "green whistle of the Yellow Bird" or the "blue whisper of the Blue Fish". The book contains diagrams-drawings of what the child should succeed in. As a result of games with "Geocont", children develop motor skills of the hand and fingers, sensory abilities (learning color, shape, size), thought processes (designing according to a verbal model, building symmetrical and asymmetrical figures, searching for and establishing patterns), creativity.


Voskobovich square
"Voskobovich Square" or "Game Square" is 2-color (for children from 2 to 5 years old) and 4-color (for children from 3 to 7 years old). This magic square can be turned into anything at will - into a house, into a boat or into a candy. Everything that a smart kid wants to do: a bat, an envelope, a semaphore, a mouse, a hedgehog, an asterisk, a slipper, a boat, a fish, an airplane, a bird, a crane, a turtle ... This is an incomplete list of only those "transformations" of Voskobovich's Square that are in instructions. But you can come up with something yourself!

All this is possible due to the fact that this toy is made of fabric. Plastic triangles are glued to the fabric base. They are multi-colored - green on one side and red on the other. Between the triangles there are strips of fabric along which the square can be bent. By folding the "Square" you can introduce the child to geometric shapes (square, rectangle and triangle) and their properties. Playing with the "Voskobovich Square", a kindergarten teacher can give tasks to train attention, logic or quick wits. For example, having folded a house with a green roof, the teacher asks the child how many red squares he sees. The first answer that comes to mind is two, but if you look closely, it is clear that there are three squares. There is only one green square. And there are an infinite number of such tasks! Games with "Voskobovich's Square" develop the ability to distinguish between geometric shapes, determine their properties and sizes. Voskobovich's square smoothly develops spatial thinking, imagination, logic, attention, the ability to compare and analyze, as well as hand motor skills and creativity. If you have "Voskobovich's Square" at home, you can take it with you even for a walk or on the road. It easily fits in your pocket and will not interrupt interesting games while walking or traveling. For older children, Voskobovich's Magic Square is probably the most popular toy. This four-color Square consists of 32 plastic triangles, also glued to a flexible fabric surface in a certain order. A small space is left between the squares, thanks to which the toy can bend, forming flat and voluminous figures of varying complexity.

After the first successful experiments with Geokont and the Magic Square, Voskobovich developed more than 40 educational games and manuals. Voskobovich's games develop design abilities, spatial thinking, attention, memory, creative imagination, fine motor skills, the ability to compare, analyze and compare. There are also more complex games that teach children to model, correlate parts and a whole. In such games, children learn theory through practice. The author also invented manuals aimed at learning numbers and letters, teaching reading. Voskobovich's games are multifunctional and designed for children from 2 to 10 years old. Here are just a few of them.


"Petals" by Voskobovich
It's not uncommon for toddlers to have difficulty learning concepts. With the fun and entertaining games you can play with Petals, you'll help your child learn basic color patterns with ease.

This game or manual for better assimilation by children from 2 years and older of such a concept as color. After all, often children do not immediately learn all the colors and confuse them with shades of colors. For example, they often confuse blue and purple, yellow and orange. Color - a concept for a small child is too abstract property of an object - it cannot be felt or felt, like, for example, shape or size. Therefore, it is so important to make color materially tangible and transfer its study to the child's play environment.

The game "Petals" is a set of 8 multi-colored "petals": 7 rainbow colors + 1 white. With the help of a special contact tape, the petals, like a "burdock", are attached to the carpet playing field. The play mat can be placed on the floor if your little one likes to play on the floor, or it can be attached to any other vertical surface thanks to the two holes on the edges of the play mat. A small instruction with a description of the main games is attached to the manual. Based on these games, after mastering them by a child, you can come up with a large number of your own game options. The game "Petals" by Voskobovich develops the child's color and spatial perception, and also forms the skill of meaningful expression in speech of spatial concepts: "above", "under", "between", "near", "left", "right". And not only. "Petals" can also be used to develop counting skills (count the right amount, determine the serial number, etc.).


"Logoforms" by Voskobovich
This is another great educational game by Voskobovich. The playing field is divided into 3x3 squares. At the bottom of the field is a movable ruler. By moving the ruler, you can simulate geometric and any other compound figures, which are made up of 3 geometric reference figures in red (circle, triangle, square) and 6 compound figures in green. Six compound figures by connecting the upper and lower parts of the geometric reference figures. Each composite figure is named after its resemblance to the corresponding object: a fungus, a vase, a window, etc. You will find these names around the perimeter of the instructions. The child can give his own names to these figures if he wishes.

Each figure can be mentally divided into two parts - the upper part and the lower part of the figure. All figures in the horizontal and vertical rows of the playing field are arranged in a certain order, that is: in the vertical rows the figures have the same upper halves (tops), and in the horizontal rows - the lower halves (roots). On each figure of the playing field there is a plastic carnation, with which it is convenient to take out and insert the figures into the cells, as in molds.

There are many options for playing Voskobovich's Logo Forms with kids. They are played both at home and in kindergartens. For example, a mother or a kindergarten teacher can lay out a "fungus" figure on a ruler, and the child needs to find the resulting figure on the playing field and put it in a cell or mold. In addition, the child can be explained what geometric shapes the "fungus" consists of (circle and triangle). Another version of the game with Voskobovich's Logoforms, a kind of game of Tops and Roots. Take out all the figures from the cells, and then put any figure on the field and instruct the child to collect only the roots. The kid begins to fill in the corresponding horizontal or vertical row. Voskobovich's Logo Forms have one more advantage - figures can serve as coloring books, they can be traced and painted, drawing various plots with them. Voskobovich's "logoforms" contribute to the development of children's attention, memory, logical thinking, imagination, fine motor skills of hands. The child will learn to analyze, compare, combine parts into a whole.


"Ship" by Voskobovich
Any ship heralds an exciting voyage, and Voskobovich's Bulbul Boat sails away to a mathematical country and takes away young sailors there. With such a boat, mathematics turns into an exciting game. And the knowledge gained in such an unusual form will never be erased from memory. They will become a solid foundation for further success in learning and understanding the world around us.

First of all, while playing with Voskobovich's "Ship", the child easily masters counting within 100. With the "Ship" the child easily navigates in such concepts as quantitative and ordinal counting. In addition, the child will easily, as if incidentally and casually, consolidate the concepts of the color and height of objects, their spatial relationships, get acquainted with the concept of "conventionality" with the help of a "conditional measure" in the form of a flag. With the help of the "Ship" masts, the child will receive not an abstract, but a figurative idea of ​​​​counting in tens and the composition of the number.

The masts and flags of Voskobovich's "Ship" are made of plywood. The boat itself and all its elements are attached with Velcro tape to the playing field made of carpet.


"Magic Eight" by Voskobovich Author's method for children from 5 to 10 years old
Acquaintance of the child with numbers with the help of this unusual tool will give him real pleasure. Mathematics will turn into an exciting game. Voskobovich's "Magic Eight" will help develop a child's memory, attention, imagination, fine motor skills of hands, spatial and logical thinking, the ability to count, make numbers and figurative figures.

This exciting and educational game is a base made from a plank. Multi-colored details of numbers, also made of plywood, are attached to the board with the help of rubber bands. The child must learn to add all the numbers from 0 to 9 from these stick parts. Along the way, the child learns the concept of color with the help of Voskobovich's special counting rhyme. It sounds like this: "Kohle-Ohle-Jele-Zele-Gele-Sele-Fi." In this counting rhyme, the initial letters correspond to the 7 colors of the rainbow. The most basic rule is that the colors must go in a strictly defined order. This will allow the child to make numbers not only from sticks, but also mentally. Often kindergarten teachers give children tasks to find errors in figures compiled by teachers or other children. The child must eliminate the wrong sequence of colors or come up with their own tasks. At the beginning of the lessons, you can use the instructions that come with the game, which describe some of the game options. For example, the game Encrypt the number: the number "eight" is laid out in front of the baby. Offer to make the number "nine" out of it and say a rhyme, which will result in (Kohle-Ohle-Jele-Zele-Sele-Fi). And now you say to the child a cipher proverb (Kohle-Jele-Zele-Fi), and the baby will lay out the resulting number ("four").

"Magic Eight-3" by Voskobovich

For children from 3 to 9 years old, Voskobovich designed another version of the educational game "Magic Eight-3". This wonderful game is similar to Magic Eight #1, but only bigger size. The game of Eight also consists of a plywood field, to which, with the help of rubber bands, 7 wooden parts of all colors of the rainbow are attached on one side and one color on the other. Under the details there is a proverb-cipher (KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI). But this game is more diverse in terms of difficulty. Three degrees of difficulty.

The first degree is when the child must construct numbers according to the scheme: from 0 to 9 from plain parts. The second degree of complexity is the ability to construct numbers according to a verbal model. To do this, parents or a teacher will need to learn a cipher rhyme. In it, each word corresponds not only to a certain part in numbers, but also to the color of the part. When the child understands and remembers this pattern, it will be possible to guess the numbers, encrypting them with the words of a counting rhyme or the colors of the rainbow. For example, the number "eight" corresponds to the counter KOHLE-OHLE-JELE-ZELE-GELE-SELE-FI, and the number "nine" - KOHLE-OHLE-JELLE-ZELE-SELE-FI. The third degree of complexity is the achievement of the ability to form a mental representation of a figure in a word without relying on action. For example, ask your child to remember all the numbers that have a green part in them without picking up the number. How many are there? Thanks to this manual, your child will learn how to make numbers from sticks, develop memory, attention, figurative and logical thinking, hand coordination, fine motor skills of hands.


"Turtles" by Voskobovich
Author's technique for children from 4 to 6 years old
This is a manual for not one game, but for as many games as children from 4 to 6 years old come up with. The details of this peculiar mosaic are turtle plates and the playing field itself with slots into which these details can be inserted vertically, while obtaining a wide variety of figures from animals, real and fantastic, to various objects that interest children.

The plates differ from each other: there is one single, there are plates connected in two, three, four and five. The connected plates are houses for the turtles. Houses of different colors. Using them in the game, children simultaneously get acquainted with such mathematical concepts as: "the same", "more-less". The educational game set includes beige plates with syllables. The syllables are the names of the turtles that live in the Purple Forest. Their names are Fa, Fo, Fu, Fa, Fe, and the child must place each turtle in his own house.

Using this game, children will be able to skillfully deal with numbers within five, make various shapes using a reduced scale diagram. This toy will contribute to the development of imagination, memory, hand motor skills, and will give elementary mathematical knowledge.

This far from complete illustrative material on Voskobovich's educational games gives some idea of ​​the goals of teaching children according to Voskobovich's game method. This is, first of all, the development of a child's cognitive interest and research initiative, the development of observation, imagination, memory, attention, thinking and creativity, in addition to the development of sensory and fine motor skills. In addition, a child with humanitarian thinking develops mathematical thinking without compromising humanitarian thinking. And vice versa, a child prone to mathematical thinking will definitely develop humanitarian, emotional-figurative associations. That is, the goal of Voskobovich's educational games is the harmonious development in children of both emotional-figurative and logical principles. Educational games of Voskobovich form in children a basic idea of ​​the world around them, mathematical concepts, concepts of sound-letter phenomena.

The process of modernization of the entire education system makes high demands on the organization of preschool education, intensifies the search for new, more effective psychological and pedagogical approaches to the process of educating preschool children.
The separation of the system of preschool education into an independent educational level and the adoption of the Federal State Educational Standard for Education is milestone modernization of the entire educational system, ensuring the continuity of kindergarten and school. After analyzing these regulatory documents, I came to the conclusion that the professional pedagogical community makes rather high demands on the kindergarten graduate. Consequently, the success of the child in the future school life will largely depend on how effective the development, upbringing and education of pupils in kindergarten will be.
The system of preschool education at the present stage is looking for ways to achieve high and stable results in working with children. Responding to all changes in social conditions and requirements, preschool pedagogy searches for and creates more and more new approaches to the upbringing and education of preschool children. When organizing educational activities, teachers first of all pay attention to the choice of methods, techniques and technologies, and also rely on their effectiveness in practical activities.
The sociocultural situation in society and the processes of reorganization of the educational system are pushing teachers to realize the impossibility of working in the old way, using stereotypical methods and a single form of organizing children's activities. There is a need to use modern pedagogical technologies of education, in the light of a new perception of the realities of today.
Innovative (modern) technologies are a system of methods, ways, methods of teaching, educational means aimed at achieving a positive result due to dynamic changes in the personal development of a child in modern socio-cultural conditions. Pedagogical innovations can either change the processes of education and training, or improve. Innovative technologies combine progressive creative technologies and traditional ones that have proven their effectiveness in the process of pedagogical activity.
There are several types of technologies:
1. Pedagogical technologies based on the activity approach.
2. Game pedagogical technologies.
One of these technologies is the Pedagogical technology of developing games B.P. Nikitin.
The following:
· Technology of intensive development of intellectual abilities of preschool children “Fairy tale labyrinths of the game” Authors: V.V. Voskobovich, T.G. Kharko, T.I. Balatskaya.
Pedagogical technology “Dyenes Blocks”
Pedagogical technology “Kuizener's Sticks”
· Pedagogical training technology.
3. Pedagogical technologies of training and development.
These technologies include:
· Pedagogical technology of environmental education of preschool children.
· Pedagogical technology based on triz (theory of inventive problem solving).
· Pedagogical technology for the formation of the foundations of safe life.
Having studied these technologies, she chose the gaming pedagogical technology, namely, the Technology for the intensive development of the intellectual abilities of preschool children “Fairytale labyrinths of the game” by V.V. Voskobovich.
I was attracted by the fact that the main idea of ​​the technology is the basis of the games and becomes as effective as possible, since the game speaks directly to the child in the kind, original, cheerful and sad language of a fairy tale, intrigue, a funny character or an invitation to adventure. Its peculiarity is that in this game almost the entire process of teaching a child is really built and it has a wide age range of game participants from 2-3 years old to high school.
Technology for the intensive development of intellectual abilities of preschool children "Fairytale mazes of the game"
(V.V. Voskobovich and others)
Voskobovich's author's technique is distinguished by high efficiency and accessibility. It is easily and quickly mastered by both teachers and parents of preschoolers. During the game, a special trusting atmosphere is created between the child and the adult, which has a beneficial effect on the harmonious development of the baby.
The first games by VV Voskobovich appeared in the early 90s. Now more than 40 game aids have been developed. The advantage of these educational games is a wide age range of game participants and their versatility. With the same game, children of three and seven years old, and sometimes high school students, can play. This is possible because a system of ever more complex developmental questions and cognitive tasks joins the simple physical manipulation.
With the help of games, you can solve a large number of educational problems. Unbeknownst to himself, the baby masters numbers or letters; recognizes and remembers color or shape; learn to count, navigate in space; trains fine motor skills of hands; improves speech, thinking, attention, memory, imagination. For each game, a large number of various game tasks and exercises aimed at solving one educational problem have been developed. Such variability is determined by the design of the game and the combination of materials from which it is made.
Developing games provide an opportunity to invent and translate what was conceived into reality for both children and adults. The combination of variability and creativity keeps the games interesting for the child for a long period of time, turning the gaming experience into a "long-term delight".
Goals and objectives of the gaming technology of V. V. Voskobovich:
1. The development of a child's cognitive interest, desire and need to learn new things.
2. Development of observation, a research approach to phenomena and objects of the surrounding reality.
3. Development of imagination, creativity, thinking (the ability to think flexibly, think in an original way, see an ordinary object from a new angle).
4. Harmonious, balanced development of the emotional-figurative and logical beginning in children.
5. Formation of basic ideas (about the world, mathematical), speech skills.
6. Development of fine motor skills and all mental processes.

Geocont - in the people this game is called "a board with carnations." But for the children, this is not just a board, but a fairy tale "Baby Geo, Raven Meter and I, Uncle Slava" (the word "geometry" is encrypted in the name of the fairy tale), in which plastic carnations fixed on plywood (playing field) are called "silver ". A coordinate grid has been applied to the playing field "Geocont". "Spider webs" (multi-colored rubber bands) are stretched on the "silver" carnations, and the contours of geometric figures, object silhouettes are obtained. Toddlers create them according to the example of an adult or according to their own plan, and older children - according to a sample scheme and a verbal model.
Voskobovich Square ("Game Square")
This game has many "folk" names - "Maple Leaf", "Kerchief", "Eternal Origami". All of this is essentially true. "Game square" consists of 32 rigid triangles glued to a flexible base on both sides. Thanks to this design, the square is easily transformed, allowing you to design both planar and three-dimensional figures. In the fairy tale "The Secret of the Raven Meter" the square comes to life and turns into images: a house, a mouse, a hedgehog, a slipper, an airplane and a kitten. Two-year-old kids, with the help of an adult, fold a house with a red or green roof, candy. Older children master the design algorithm, find geometric shapes hidden in the "house", come up with their own object silhouettes. A square can be cut in a certain way. For example, a cross section gives unusual three-dimensional figures. It is possible to manipulate its elements - a kind of finger theater. Games with the "Voskobovich Square" develop fine motor skills of hands, spatial thinking, sensory abilities, thought processes, and the ability to design.
An indispensable condition for the development of children's intelligence is an enriched subject-spatial environment, this technique pays great attention to this issue.

Violet Forest is a methodical, developing environment in the form of fairy tales. Purple Forest tales contain stories with miraculous transformations, adventures of funny characters and at the same time entertaining questions, problematic tasks, exercises for modeling and transforming objects. In fact, the Purple Forest is a sensorimotor corner in which the child acts independently: plays, constructs, training those skills that he acquired in joint activities with an adult; engaged in research and experimentation.

Enriching the educational environment junior group kindergarten games Voskobovich leads to the solution of several problems in the organization of the teacher's activities:

1. The object space of the group room is enriched, while it becomes developing;

2. The process of motivating pupils is being optimized in the process of organizing the directly educational activities of children, both independently and together with the teacher;

3. The systematic, phased use of gaming technology invariably gives a stable positive result in the development of preschoolers.

Three-year-olds do not confuse colors. They call yellow yellow, and red is red, not confusing it with orange. By the end of the year, children distinguish orange from yellow, blue is not confused with green or purple, and blue is distinguished from blue and gray. Children have almost no problems with counting, knowledge of geometric shapes, the ability to navigate on a plane.

Indeed, it is not bad when children, one can say before our eyes, develop comprehension and form a fairly high level of cognitive development, since the full development of the intellectual abilities of preschool children always remains relevant. It is known that the complex development of the intellectual sphere at preschool age increases the success of children's education and plays an important role in the education of an adult.

Preschoolers with developed mental operations, processes and functions memorize material faster, are more confident in own forces easier to adapt to a new environment. The game, as the leading type of activity of a child in preschool childhood, helps to turn learning into an exciting process, which means that it allows the necessary natural development to be carried out in the most attractive form of activity for preschoolers.

An important advantage of gaming activity is the internal nature of its motivation. Children play because they enjoy the gameplay itself.

Developing gaming technologies make learning an interesting activity for the child, remove motivational problems, generate interest in the acquired knowledge, skills, and skills, and therefore help in realizing the main goal of the educational activity of any teacher - creating conditions for the full development of the pupil.

THE BELL

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