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5 years and 4 months ago Comments: 18


Many may say that there is nothing secret about leveling perks. The answer, of course, is obvious: you learn the main specialty of a tanker and then download perks. But now you have already pumped out this particular vehicle and you need to buy a new tank, as well as retrain the crew, but at the same time you will again lose precious experience for pumping the main crew skill.

Here's a little help.

If you retrain the crew in the regimental school for 20 thousand silver for one crew member whose main specialty is 100% studied, then after retraining for vehicles of that class, but a level higher, he will lose only 10% of his original skill from the previous tank . This in experience will amount to approximately 39153 combat experience, which, of course, is not felt much while upgrading a new tank from stock to top condition.

But after all, it would be possible, for these 39153 combat experience, for example, to pump the third perk from 0 percent to 37 percent. Not bad huh? Of course, you can make it much easier and buy yourself some kind of premium tank, such as the IS6, and upgrade the crew after retraining, for example, to .

This will happen without losing the main skill, but here it is necessary to retrain the crew from the previous tank to the IS-3. This will again lead to the loss of the same 39152 combat experience (if retraining took place through the regimental school). But since the IS-6 is immediately an elite vehicle, when you check the box for accelerated crew training, the crew will be pumped 50 percent faster, since all the experience earned will go to crew training.

And the secret that I wanted to tell you is that it is not necessary to retrain the crew immediately after purchasing new equipment of the same class.

Let's analyze this using the example of medium tanks of the USSR.

You have been pumping yourself for a very long time. During his leveling, you have already learned several perks and brotherhood in arms. And finally, you have researched the legendary . So, the loss of the crew, without retraining them to the new T-54 tank, will be only 25 percent of the full skill. But we have already upgraded the “combat fraternity” perk, which gives us plus five percent to the entire crew skill, plus we add here equipment in the form of improved ventilation and equipment in the form of additional rations. We already get plus 20 percent to the basic skill of the crew. After simple calculations, it turns out that a non-retrained crew will already have 95 percent of the main skill, but since it is not retrained on the T-54, the main skill of the crew will not be upgraded, and all the experience earned will go to learning additional skills, that is perks. Which is not so bad, right?
And the difference between a completely retrained crew and a crew not retrained for this tank will not be significant. Playing with this crew until you fully learn all the modules and the next tank from this development branch, you will already learn a couple of new perks.

It is also possible transplant crew from the same nation, but different types of tanks. Losses in the main skill will already be much more, namely 50 percent of the original skill.

Summing up all of the above, I want to note that this crew leveling scheme is very convenient, especially for leveling the third and subsequent perks, where 840.240 combat experience is needed to level 3 perks from 0 percent to 100 percent. And all subsequent perks will require twice as much experience, and to upgrade the eighth perk you will already need 26,887,880 combat experience.

Prepared by: Pilot_An2

World of Tanks: Fast Crew Leveling

Today's review will not be devoted to a tank, but to such an element of game mechanics as the crew upgrade for vehicles in World of Tanks. I will try to consider all ways to upgrade the crew and highlight the most effective methods of upgrading. In addition, we will consider the subtleties and nuances of this laborious and lengthy process.

It is clear that the leveling of the crew is a very important point, since a 100% trained crew uses with maximum efficiency all the advantages of the equipment for which they are trained, for example, acceleration to maximum speed, reload and convergence speed, repair speed of damaged modules, and so on. At the same time, a tank with a fully trained crew, even without additional skills, will have undeniable advantages in battle over a similar tank with 50% crew. Additional skills give an even greater advantage in battle.

It is worth noting that the number of people in the crew for each vehicle is different and the composition may also differ, for example, in some vehicles there are 2 loaders, and in some the commander acts as a driver or radio operator. Accordingly, on such vehicles, for example, the commander will have access to radio operator skills that will be useless on other vehicles when retraining on them.

Also, for those who are not in the know, please pay attention to the fact that each crew member receives experience in the process of pumping separately, with a different amount of experience. Therefore, some learn faster, others slower. For example, a shell-shocked driver mechanic gets less experience per battle than a surviving commander if you did not heal him during the battle.

First, let's look at the ways to train the crew, there are several of them in the game.

Training for gold

This is the fastest and at the same time the most expensive way to train the crew up to 100%, since it requires investing real money in the gameplay. Suitable for those who do not want to roll a couple of hundred battles with a semi-trained crew. The advantages of this method are the minimum time spent, the disadvantage is the price, since training one crew member up to 100% will cost 200 units of game gold, given that there are from 4 to 6 people on high-level tanks, it turns out that their training will require from 800 to 1200 gold, which is not that small. But the learning process is very simple: we go into the personal file of each crew member, choose to study at the tank academy and get 100% mastery of skills. This method will not work for most, since it becomes very costly to train the crew in this way for each tank.

Silver education


This is the most common way of training, it is similar to training for gold, with the only difference being that each crew member should be trained not at the tank academy, but at the regimental school. At the same time, each crew member is trained from 50% to 75%, 20,000 game silver is spent on each, real money is not required to be invested in the game. The method does not allow you to train the crew up to 100%, but we get 75% of the crew, which is still much better than 50%, while we use only the game currency. Up to 100% the crew is already pumped in battles.

Training in combat

The most severe, long and difficult way to upgrade the crew. The good thing is that it does not require any investments at all, since all you need is just to play, participating in battles. On the other hand, in order to upgrade to 100%, you will need to play many battles, and you will have to fight on a obviously weak vehicle, since the full potential of the tank will not be revealed. Nevertheless, sooner or later the crew will reach the coveted 100%, it's only a matter of time.

These were the main and obvious ways to upgrade crews, now let's talk about the nuances.

Premium account

For obvious reasons, if you have a premium account, the crew leveling will be faster, because in this case the player gets 1.5 times more experience per battle, including for the crew. Therefore, the best way to upgrade would be to buy a premium account and upgrade the crew with 75% along with the tank branch, but we will talk about this a little later.

Crew leveling on elite vehicles

It's probably not a secret for anyone that a vehicle on which all modules are researched and the vehicle that follows in the branch (not necessarily purchased, but researched) receives the "Elite" status. After obtaining such a status, it is possible to enable accelerated crew leveling on this vehicle. To do this, just above the crew list there is a special checkbox, marking which, we will enable this most accelerated pumping. In this case, all the experience earned on this vehicle will be used to train the crew, and the crew member with the lowest skill percentage will receive double experience per battle. Such a crew member will be marked with the gold badge of the "Tank Academy" in the crew list. At the same time, this vehicle will not receive experience that could be converted into free experience, since all this experience will be transferred to the crew.

Thus, the "Elite" technique is a very good simulator for training the crew for subsequent transfer to another tank.

Crew leveling on premium vehicles

Premium equipment, as well as gift tanks, is an even better simulator for the crew, since it initially has the status of "Elite", that is, you do not need to learn anything on it, accelerated pumping can be turned on right away. At the same time, premium vehicles have such a wonderful function as crew training without retraining them to a premium tank. It sounds a little confusing, so I'll try to explain with an example.

Let's say you have a Soviet premium tank IS-6 and a Soviet TT IS-3 for which you would like to train the crew. To do this, on the IS-3 you must already have a crew trained for the IS-3. For its accelerated training or pumping skills, we land the crew first in the hangar, and then put them on the IS-6 without retraining. Remember that the crew will gain experience on premium vehicles even if they are not trained for this tank, in this example, on the IS-6. An indication of this will be that the skill percentage in the crew list will be displayed in red (font). At the same time, he would not gain experience on any other vehicle, but on premium vehicles he does. The training itself, of course, takes place in battles. After reaching 100% skill or pumping the required skill, we simply transfer the finished crew back to the IS-3 and have a profit. In this case, only time is spent, game currency is not needed. However, the downside is the need to have a premium tank in the hangar, which can only be purchased for in-game gold, that is, by investing real money in the game. At the same time, only crews for tanks of the same nation can be trained on premium vehicles, that is, a crew from a Tiger cannot be placed on an IS-6 and vice versa.

Additional features to speed up learning

All of the above methods will somehow allow you to train the crew and learn additional skills, however, there are some not obvious points that will allow you to speed up the training a little more.

"Mentor"

The tank commander of any nation, upon reaching 100% of the skill, can learn the additional skill (skill) "Mentor". The crew of a tank with such a commander will receive +10% experience after each battle (except for the commander himself). At the same time, if you turn on "Accelerated training", the crew will receive even more experience.

In addition to "Mentor", all crew members can learn such a skill as "Combat Brotherhood", which increases all crew skills by 5%, while also increasing the commander's "Mentor" skill, so the "Mentor" + "accelerated crew training" + " Combat Brotherhood" further increases the speed of learning.

We should also not forget about such a tank module as "Improved ventilation". Ventilation, like "Combat Brotherhood", increases the mastery of the main specialty and additional skills by 5%. That is, the most effective bundle that allows you to train the crew as quickly as possible is "Premium Account" + "Mentor" + "Combat Brotherhood" + "Improved ventilation" + "Accelerated crew training" - that is, this is completely for maniacs, but nevertheless, such a method has the right to exist.

Among other things

And among other things, Wargaming quite often holds promotions on weekends or holidays, during which crew training for certain types of vehicles or for any vehicle is doubled or even tripled, respectively, during such promotions it is more profitable to upgrade the crew.

Typical crew leveling process

As I promised at the beginning, I will tell you how to upgrade the crew using the above methods, while also upgrading the tank branch, without being distracted from the gameplay. And so, playing World of Tanks, you somehow pursue such a goal as pumping a tree to some kind of tank, while the tanks that you have already "passed" are most likely sold (or not sold, it doesn't matter). So the schema is:

1. We play on such and such a vehicle, play until the moment when it is already open and there is an opportunity to buy the next vehicle in the development branch

2. We buy this equipment without a crew. At the same time, if there is very little left to 100% training (say, 2-5%), then it is better to finish playing on the old vehicle until the crew receives 100%

3. We land 100% of the crew from the old equipment in the barracks

4. We put him on a new technique with retraining for this technique. With free retraining, we will get 80% of the crew on new vehicles, with retraining for silver - 90% of the crew. In this case, it makes no sense to study for gold, since the cost will not differ from training a new crew, so there is no point (if you don’t transfer the crew for the sake of the additional skills and abilities received earlier)

5. We research modules and subsequent equipment, after which we turn on accelerated crew training

6. As soon as the next tank in the branch is bought, the crew transfers to it.

Repeat until the required tank in the branch is opened. Following this simple method from level 1 to 10, by the tenth level we will get a 100% trained crew with 2.5 - 3 additional skills. Another plus of this simple instruction is that on each subsequent tank in the branch we will have 90% of the crew (or 80% with free retraining), which in turn also simplifies the leveling of the vehicle branch.

If you have any comments, additions or suggestions, please leave them in the comments to the article.

Thanks and good luck on the run!

World of Tanks is a very popular, exciting, massive online game, but it is based on the same principle that is laid down in any gameplay. We are talking about the initial free opportunity to accumulate points, items and everything else, which disappears at a certain stage. Everything is slowing down, and an investment of real funds is required for fast pumping.

Do you want to immediately sit down for the "top" tank? There is no such possibility directly, but there are ways to speed up the movement towards the cherished goal - to upgrade the tank and crew in World of Tanks.

Paid and fast pumping of a tank in World of Tanks

All fans of WOT strive to quickly get to the coveted 10th level of tanks. The task is not easy, and not everyone succeeds in devoting a lot of time to the game. What to do? From the start, a basic account is available, which does not give privileges. A premium account is purchased for real money. At the same time, experience and credits per battle are immediately doubled.

A subscription to a premium account is issued for a month, six months, a year. It is possible to purchase it for a week or 3 days - for testing. A month of premium costs 250, and a year costs 2500 gold. You can profitably purchase it during holidays and periods of promotions. If the game is interesting, why not become the owner of a premium account and a premium tank? It will help to pull out more money on the fight, save a lot of time. Example.

Buy a T-34 tank. It provides fast pumping due to good tactical and technical characteristics, a killer gun that does not require loading with "gold" (penetrating) shells due to its own penetrating power. The faster the enemy dies in battle, the faster the pumping will go. A tank is purchased for gold. Gradually, the accumulated experience on this tank is replaced, again, for gold with free experience. Further investments are combined.

So you can explore any tank. Use all the paid features of the game for pumping. In addition to a premium account and a premium tank, take a large amount of gold.


Before the battle, do not skimp on the purchase of excess equipment and consumables. They will save your life. If the selected tank has a weak penetrating ability, it is worth spending money on "gold" shells.

Free and combined pumping

Experienced gamers who have been in the subject for a long time, with practice, begin to understand that it is possible to bypass the paid method. The profit at the same time depends on the skills of the game: the more professional the gamer is, the more silver he gets, the faster the pumping goes.

Requires as many as possible in one battle:

Illuminate the enemy;

- "kill" his tanks;

Deal maximum damage;

Capture bases and much more.

This option of pumping over time depends on a number of parameters and has many nuances. Its basis is “smooth hands”. The first step to success is knowing how to play well. Nothing will slow down the process of free pumping like a “crooked” played game.

Free is a long way. Few people choose it today, but there is a combined, moderate leveling option. This method is somewhat cheaper, but slower than the paid one. You buy a premium account - you can't get away from it, only the premium tank is canceled. To replace him, a cheap car of level 5-6 is taken.

Decide how and for whom to play. It is impossible to waste here on trifles. For starters, it's better to buy a full hangar of cheap tanks and pump them up to level 4-6. You should stay at this level until you reach the required amount and experience.

Tier 4-6 tanks are a good replacement for a premium vehicle. They provide a higher silver farm compared to other machines. The tank is pumped to the fullest. The more pumped "buns", the more obedient and faster the behavior of the car in battle. Light tanks are first upgraded with a radio station and engines, heavy tanks are upgraded with guns.

Feel more comfortable in the game? Start storming the next levels. It is recommended to study well all the characteristics of the tank. In combat, this is strategically important. A skilled player will never expose the weak sides of a tank to open fire.


You should decide in advance on the goal. It is worth downloading branches one at a time: without being distracted by other branches and nations.

Crew upgrade

When buying a tank, there are three options for providing it with a crew:

Free, only half trained;

Hired (20 thousand credits for each member), two-thirds trained in the profession;

Fully trained (200 gold per member).

The characteristics of the tank directly depend on the skill of the crew, so the choice is up to the player. A well-pumped crew is:

Increased tank movement speed and power;

Increased maneuverability, rotation of the tank itself and its turret;

Reducing the time to recharge;

Increased communication range;

Review improvement.

One upgraded crew transfers to other tanks without any problems, so there is no need to buy it for each next vehicle. By level 10, any crew member will already be pumped with a certain skill or ability (for experienced gamers - more than one), as well as general skills (camouflage, car repair, fire fighting, and so on).


When selling a tank, it is important not to forget to send a team to the barracks in order to then put it on a new tank. By following the rules, you can significantly increase the growth of experience and credits, both in paid and free ways of pumping, and speed up the process.

And especially for freebies with a choice of skills and abilities, you can’t go wrong! In this article, I will give some valuable recommendations for selecting perks for different classes of vehicles in the World of Tanks.

The most important skill in World of Tanks!

To begin with, I would like to immediately decide on the first perk for the crew commander. This, of course, is the "Sixth Sense", which is also called the "light bulb". This skill allows the tank commander to feel the light, as they say, "spinal cord". At the same time, after 3 seconds from the moment of light, a light on the screen lights up. This is the most valuable perk in World of Tanks. It must be downloaded on all tanks, including tank destroyers and even ART SPGs.

However, like all skills, Sixth Sense only starts working after 100% learning. Therefore, you will either have to ride for a very long time with the “inoperative” first perk, or choose some other skill for the commander and then, after the first skill is pumped up to 100%, retrain the commander.

Actually, if you are a donor, it is recommended to choose some other skill (for example, "Repair" or "Disguise") and then retrain the commander. If you don’t have 100-200 gold for retraining, choose the “Sixth Sense” for the commander and wait until he pumps it up to 100%.

IsoPanzer Perk Pickup Video Guide

Video guide on the selection of perks from VSPISHKA

General subjective characteristics of different skills and abilities in World of Tanks

Below is a general description of skills and abilities. I draw your attention to the fact that the characteristic is subjective. My opinion may not coincide with your subjective opinion. It should also be remembered that skills are active in World of Tanks as they are learned, while skills begin to act only after 100% learning (usually it is recommended to learn skills, and then reset skills and teach the tank crew new skills). Be careful!

Overview of the skills of the World of Tanks

General skills and abilities

Repair: The most important skill for the crews of heavy and medium tanks, allows you to quickly repair internal and external modules, especially important when repairing downed tracks.

It should be remembered that the "Repair" skill is considered as the average for the crew, i.e. to get a 100% repair, you need to fully upgrade it to all crew members. So, if you pump “Repair” to the Gunner, Driver and Loader, and pump the “light bulb” to the Tank Commander, then the average repair rate for the crew will be 75%.

Skills such as "Disguise" and "Fire Fighting" work in a similar way.

Disguise: the most important skill for the crews of light tanks and small tank destroyers. It is considered as the average for the crew.

Firefighting: it is pumped out on heavy and medium tanks according to the residual principle. It is considered as the average for the crew.

The Brotherhood of War: the skill increases the characteristics of the crew by 5%, thereby increasing the characteristics of the tank by 2.5%. Usually pumped out on tanks to reduce the reload time of the gun and increase the rate of fire. It is recommended to use together with the "Fan" equipment (which gives another 2.5% to the characteristics of the tank). Please note that this skill takes effect only if it is pumped out to 100% for all crew members without exception.

Skills and abilities of a tank commander

Mentor: a moderately useless skill that gives bonus experience to other members of the tank crew (i.e. at 100% of the skill, the most "backward" member of the tank crew gets experience = experience earned during the battle). Useful on tanks with a small crew (such as MS-1 or ELC AMX), because. allows you to significantly speed up the pumping of the crew. However, since the Commander already has a lot of useful perks, in general it is not recommended to take it.

An eagle eye: it makes sense to take for fireflies with a high view. It is generally not recommended to take tanks with a low view.

Handyman: according to the description, almost imba, in fact - about nothing. If you want, see for yourself.

Expert: an unnecessary skill.

Sixth Sense: the most useful, most important skill in World of Tanks.

Skills and abilities of the radio operator

A radio operator on a high-level vehicle is almost never found in its pure form. Usually this specialization is combined by the Tank Commander.

Radio interception: the action is similar to the “Eagle Eye” of the Tank Commander. The recommendations are also the same. By the way, this is the only really useful skill for the Radio Operator.

From the last forces: in theory, this skill gives a chance to get some experience and credits for dealing damage and destroying enemy tanks in your light. In practice, nothing.

Inventor and Repeater:- about nothing.

Skills and abilities of the Gunner

Smooth turn of the tower: reduces spread when turning the turret, it makes sense to take on all tanks without exception, including turretless tank destroyers and art destroyers. Their dispersion decreases with a change in the angle of horizontal aiming of the gun. A very useful skill.

Weapon Master: almost always, the gunner can upgrade some other, more useful skills or abilities. Well, it's a pretty useful skill.

Sniper: literally by a few percent increases the probability of a critical module or crew. Begins to act only after 100% training, i.e. the gunner will have to be retrained for this skill! In general, nothing.

vindictive: Considering that in the game you can quite effectively shoot with blindshots (i.e. without glare at the known coordinates of a tank that has left the glare), the skill can hardly be classified as really useful. In addition, like any skill, it only takes effect after 100% learning.

Skills and Skills of a Driver

Offroad King: increases the speed of movement on soft ground. Useful skill. First of all, it makes sense to take on light and medium tanks.

Virtuoso: increases the tank's turn speed. Useful skill. First of all, it makes sense to take on tank destroyers and ART-ACS.

Smooth move: reduces dispersion when firing on the move. A very useful skill for light and medium tanks, which are destined to shoot on the move.

Ram Master: a very useful skill for tanks that have a large mass and good dynamics (or at least high speed when moving downhill, like the KV-5).

Cleanliness and tidiness: reduces the risk of engine fire. Must have on tanks with front transmission/engine.

Loader Skills

All loader skills (as well as any other skills, for that matter) only work after they are 100% learned, which significantly reduces their value. Be careful! It makes sense to choose one of the skills in the event that you still put the second perk "Combat Brotherhood" and retrain the crew. Then the first perk can be taken one of the following skills. However, their value is rather doubtful in any case.

Intuition: it makes sense to take only the fourth or fifth skill, and even then, if you often use gold ammo.

Desperate: speeds up the reloading of the gun if the tank has less than 10% durability left. Not a bad skill, if you take it on a residual basis.

Non-contact ammo rack: increases hp. internal module "Ammo rack". It makes sense to take on tanks on a residual basis, and even then, only if this tank really often has an ammo rack.

Skill selection for light tank crews

Light tanks, which have equally low visibility when stationary and on the move, need to download Camouflage. It is this skill, and no other, that should be chosen first for light tanks.

It makes no sense to take "Repair" as the first skill: light tanks do not have good armor and a lot of HP, in addition, internal modules and crew are easily critted by them. It is better to repair a downed caterpillar with a repair kit, and not with a “Repair” at all.

After pumping out Disguise, it makes sense to retrain the commander to the Sixth Sense and start downloading Disguise again. Well, the third skill, you can choose "Eagle Eye", which increases the viewing range.

  • Commander: Sixth Sense, Disguise, Eagle Eye, Repair
  • Gunner: Camouflage, Smooth turret rotation, Repair
  • Driver mechanic: Camouflage, Off-Road King, Virtuoso, Smooth Ride, Repair
  • Radio operator: Masking, Radio interception, Repair
  • Charging: Camouflage, Repair

Skill selection for medium tank crews

Further, it is possible to retrain the tank crew to "Combat Brotherhood" (after all, it is better for the commander to take the "Sixth Sense" perk as the first one, i.e. retraining is best done when the second perk is completely pumped out of the tank crew). Or pump individual skills like “Smooth Turret Rotation” and “Smooth Ride”.

  • Commander: Sixth Sense, (Brothers in Arms), Repair, Disguise, Eagle Eye
  • Gunner: Repair, (Combat Brotherhood), Camouflage, Turret Sweep
  • Driver mechanic: Repair, (Combat Brotherhood), Camouflage, Smooth Ride, Offroad King, Virtuoso
  • Radio operator: Repair, (Combat Brotherhood), Camouflage, Radio Interception
  • Charging: Repair (Combat Brotherhood), Camouflage

Skill selection for heavy tank crews

Heavy tanks differ little from medium tanks in terms of skills and abilities. The main difference is in the size of the tanks - since heavy tanks are usually larger than medium ones, and their guns are mostly equipped with muzzle brakes, it often does not make sense to equip them with Camouflage. As with medium tanks, it is recommended that heavy tanks be upgraded with "Repair" first. Further, after the opening of the third perk, the crew can be retrained for "Combat Brotherhood".

If the tank is on fire often, it makes sense to take "Fire Fighting", or wait until the gold "Automatic Fire Extinguishers" for silver appear in the game.

If the tank has a front transmission/engine, the driver should pump out "Clean and Tidy".

  • Commander: Sixth Sense, (Combat Brotherhood), Repair, Eagle Eye
  • Gunner: Repair, (Combat Brotherhood), Turret Swing
  • Driver mechanic: Repair, (Combat Brotherhood), Offroad King, Virtuoso
  • Radio operator: Repair, (Combat Brotherhood), Radio Interception, Concealment, or Firefighting.
  • Charging: Repair, (Combat Brotherhood), (Disguise, Firefighting, or any of the available special skills)

It turns out that the crews of heavy tanks and there is nothing special to teach ?! It turns out - yes! Those. from really useful skills, you should choose those that are higher. So, I still recommend not to neglect the “Combat Brotherhood” skill. The rest of the perks are to taste.

Skill selection for tank destroyer crews

If the tank destroyer is compact enough, it makes sense to take Disguise as the first perk and sit in the bushes. If it's a monstrosity like Ferdinand, it makes sense to take Repair and tank. In general, even "Ferdinand-shaped" tank destroyers make sense to upgrade "Camouflage", because tank destroyers have a class bonus to stealth when stationary.

Repair even for “inconspicuous” tank destroyers makes sense to download in any case, for example, the second perk (or third, if you download “Combat Brotherhood”). Those. for conventional tank destroyers, we take “Camouflage” as the first perk, then “Repair”, retrain (or not) the crew to “Combat Brotherhood” and again take “Repair”.

For huge heavily armored tank destroyers, you can take "Repair", then "Camouflage", retrain the crew to "Combat Brotherhood" and start pumping "Camouflage" again. That's the whole difference.

  • Commander: Sixth Sense, (Brothers in Arms), Disguise, Repair, Eagle Eye
  • Gunner: Camouflage, (Combat Brotherhood), Repair, Turret Sweep
  • Driver mechanic: Disguise, (Combat Brotherhood), Repair, Virtuoso, King of the Road
  • Radio operator: Camouflage, (Combat Brotherhood), Repair, Radio Interception
  • Charging: Camouflage, (Combat Brotherhood), Repair

The choice of skills for ART-SAU crews

The first perk makes sense to take "Disguise". In any case, it makes sense for the commander to download the “Sixth Sense”, even on the ART-SAU, the “light bulb” gives quite a tangible advantage. "Repair" on ART-SAU can not be downloaded at all.

  • Commander: Sixth Sense, (Combat Brotherhood), Disguise
  • Gunner: Camouflage, (Combat Brotherhood), Turret Swing
  • Driver mechanic: Disguise, (Combat Brotherhood), Virtuoso, King of the Road
  • Radio operator: Camouflage, (Combat Brotherhood), Radio Interception
  • Charging: Disguise, (Combat Brotherhood)

Mini-FAQ on skills and abilities in World of Tanks

Question: Will the Sixth Sense skill work if I transfer the commander to a new tank and he loses 10% (or even 20%) of his main specialty?
Answer: unbelievable, but true - it will!

In the game World of Tanks, the characteristics of any tank are greatly influenced by Crew skills and abilities. After all, the pumped crew increases the speed of the tank, the rotation of the tank, the turret of the tank, gaining speed, aiming, reloading, communication and visibility range. That is, almost all technical indicators of the tank improve with the improvement of the crew. Therefore, all the best WoT players have a 100% pumped crew with 4 or even more skills and abilities.

Buying a new tank

When buying a tank, you are offered a choice:

  1. Hire a crew for free, trained in 50% of the main specialty.
  2. Hire for 20 thousand credits each crew member trained in 75% of the main specialty.
  3. Hire for 200 gold each crew member trained in 100% of the main specialty.

A crew with 75% is an order of magnitude better than a crew with 50%, and a crew with 100% is an order of magnitude better than a crew with 75%. You do not have to buy a new crew for each tank, you can transfer your upgraded crew from tank to tank when you study all the tanks in one nation. And by the 10th level, your crew will come up with at least one skill or skill already pumped. Yes, crew transfers cost money (200 gold or 20,000 credits for each crew member), but these expenses will more than pay for themselves. If you don't have gold coins, then transfer for credits, even if you lose 10% of the crew's skill. This loss is in many cases preferable to pumping out the crew on a new tank from scratch.

The choice of skills for the tank crew in WoT

Upon reaching 100% of the main specialization, each crew member will be able to choose their own skill or ability. The skill starts working when it reaches 100%, and the skill starts at the beginning of pumping and improves as it grows. The maximum skill value is obtained when reaching 100%. Some skills are common to all crew members, such as camouflage, firefighting, and repairs. And some are inherent in some members of the crew, for example, a mentor and a sixth sense can only be studied by the crew commander, the king of off-road - only the driver, desperate - only the loader.

For the crew of each tank, you need to choose your skills and abilities. For example, camouflage is not suitable for German heavy tanks, as they are huge and this skill does not really affect their stealth. Ram Master is not suitable for artillery or fireflies, because they have low health and weight. Ramming in such cases will practically not cause damage to the enemy, but most likely will lead to the death of the tank itself. Take responsibility for the choice of skills and abilities for your crew. After all, you can change skills, but for this you will have to pay a considerable amount of loans (with a loss of 10% of the skill) or gold. It's no secret that it will take about 16 million experience to pump all the skills and abilities, and this is many months of work. A few players can boast of crews with 5 pumped skills or abilities, most players freeze at two or three pumped skills. If you do not have time, but you need a well-trained crew to win in random, company battles or championships, contact us and we will help you upgrade your crew's skills and abilities.

How to quickly pump the crew

Mandatory conditions for crew leveling

For pumping you will need:

  1. Premium account.
  2. Guard tank level 8 or higher, on which we can pump the crew. On it we can tick "Accelerated Crew Leveling" which will allow you to quickly achieve the desired result.
  3. If you have premium tank tier 8, then check the box in the order form, because such vehicles have an additional 50% bonus to crew experience. Accordingly, we can upgrade your crew faster and cheaper.


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