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Significant improvement of all cities and villages in Skyrim SE. Now cities and villages will look like real, living settlements, where life is seething and there are a lot of little things. The mod does not add new textures, but only uses existing ones in the game.

Full list of changed locations
The major cities of Skyrim are Whiterun, Windhelm, Solitude, Markarth and Riften.
Villages: Riverwood, Dragonbridge, Ivarstead and Rorikstead.
Other cities: Falkreath, Morthal, Dawnstar, Winterhold, and Skaal Village.
Also Sky Haven Temple.

Compatibility
Fully compatible with any mods that only replace textures. May be incompatible with mods that change the listed locations physically, not visually.

Global mods
Arthmoor's Dawnstar, Dragon Bridge, Ivarstead and Rorikstead - Compatible with patch
Bells of Skyrim - Compatible with a patch on the mod page
Better City Entrances and Better Docks - Compatible with patch
Bring Out Your Dead - Compatible with patch
Cutting Room Floor - Compatible with patch
Dawn of Skyrim - Compatible with a patch on the mod page
EEKs Beautiful Whiterun - Compatible with a patch on the mod page
Friendlier Taverns with Baths - Partially Compatible . Use the version: Friendlier Taverns, which does not change the appearance of the tavern
Gildergreen Regrown - Compatible
Greater Skaal Village - Compatible with patch
holidays - Compatible with patch
Immersive Citizens - Partially Compatible . Possible NPC issues in Falkreath and Rorikstead and parts of Dawnstar
Immersive Laundry - Compatible with file replacement
Justice-City Exteriors - Compatible
No Snow Under the Roof -Compatible with patch on this page
Northern Bathhouses - Compatible with a patch on the mod page
Oblivion Gates - Compatible with patch
open cities skyrim - Partially Compatible . 9 towns and villages will be reworked, however Open Cities puts 5 large walled cities in a completely different world space, so they will look like vanilla. A patch for "Open Cities" is planned, but it will take some time, so please be patient.
Paradise City for Vanilla Skyrim - Partially Compatible . Use the "No Rorikstead" version. Some changes in Whiterun
Realistic Water Two- Compatible with a patch. Levels the gutters of the blacksmiths in Solitude and Markarth
storefront - Compatible with patch
Windhelm Exterior Altered - Compatible

Lighting mods
Compatible. Use a patch JKs Skyrim Unlit which removes all the lights and lighting markers in Skyrim by JK, bringing back the original lighting. It is designed to be used with all external lighting systems for full compatibility. The main file is still required.

Houses
Bal Ruhn - Compatible
Breezehome - Compatible. Download Breezehome after JKs Skyrim
Deithwen-Family Edition - Compatible with a patch on the mod page
Hidden Hideouts of Skyrim City Edition SE - Partially Compatible . Circumcised at the entrance to Windhelm
leaf rest - Compatible with patch
Legacy of the Dragonborn - Compatible
Mirai - Compatible with a patch provided to remove objects near the house in Markarth
Sky Haven Temple - Gardens - Compatible with a patch on the mod page
Unique Vampire Dens SSE - Compatible with a patch on the mod page

Transport
Carriage and Ferry Travel Overhaul (CFTO) - Compatible with a patch provided for in Dawnstar and Morthal
Realistic Boat Travel - Compatible
Touring Carriages - Compatible

Miscellaneous
Thunderchild - Compatible with a patch that moves the Lightning Shield Pillar in Dawnstar 20 meters to the right.

Description:
A mod that improves the atmosphere of Whiterun, Riverwood, Rorikstead, Riften, Falkreath, Ivarstead, Morphal and the Dragon Bridge. Adds various buildings, items and NPCs to the specified cities of representatives of the flora and fauna of Skyrim. The total number of added NPCs is 84.
ulushenie drakoniego mosta.esp
-Adds 5 npc to Dragon Bridge
-Adds a bit of weirdness to the Dragon Bridge
-Adds various items: firewood, baskets, etc.
-Adds vegetation to Dragon Bridge
uluushenie morfala.esp
-Adds a gate at the entrance to Morthal
-Adds 4 guards to Morthal
-Adds vegetation to Morthal
ulushenie riverwooda.esp
Adds to Riverwood: vegetation, living creatures, and 6 npc
-Adds a smelter to Riverwood
-Adds various items to Riverwood
uluchenie ivarsteda.esp
-Adds a wall to Ivarstead
-Adds 6 NPCs to Ivarstead
-Adds 8 chickens to Ivarstead
-Adds vegetation to Ivarstead
uluchenie roriksteda.esp
- A large wall has been added to Rorikstead that surrounds the entire City, 9 NPCs have been added
-Vegetation and tent added to Rorikstead
ulushenie-naparnikov.esp
Upgrade teammates: Adds perks to them, making them stronger, and changes their appearance. Improved teammates: Markurio, Jenassa and Fendal
Improved all housecarls
ulushenie riftena.esp
-Adds 8 npc to Riften
-Adds vegetation to Riften
-1 thief partner. He is in the Bee and Sting tavern.
ulushenie whitrana.esp
-Adds 7 NPCs to Whiterun, two of them are children.
-Adds vegetation to Whiterun

Version history:

v0.8
- Slightly improved Rorikstead: added vegetation, living creatures.
- A Warrior companion has been added to Riverwood - he has a level 10, but his maximum level is 255.

Added 5 NPCs to Riften.
- There are 3 guards in Riverwood, some vegetation has been added, unnecessary ones have been removed.
- Some vegetation has been added to Whiterun, unnecessary ones have been removed, 5 NPCs have been added.

V 0.9
- A large wall has been added to Rorikstead that surrounds the entire City, 9 NPCs have been added, three of them are children and 10 guards

v1.0
- A wall has been completed in Rorikstead.
- 7 NPCs have been added to Whiterun, two of them are children.
- Added 5 NPCs to Riverwood.
- Added 5 NPCs to Riften.

Riften:
- Fixed a bug when a female noblewoman spoke in a male voice.
- Fixed a bug when a girl looked like a boy.
- Added 3 NPCs.

Rorikstead:
- Fixed the wall, now it no longer hangs in the air, extra elements of the wall have been removed.

Riverwood:

Removed a large number of cows, now there are 4.
- Added 1 NPC.

Falkreath:
- Added gate

All added NPCs are assigned various items, money and weapons
-Fixed a bug when the blacksmith was wearing a miner's outfit

Falkreath:
- Added 4 guards, standing at the entrance to the city.
- Moved the obstacles preventing the gate from opening.
- Fixed a bug with the entry of the guard into the gate, now when the gate opens, it moves the guards, and does not pass through them.

Whiterun:
- Fixed a bug when the Noblewoman did not say anything

Falkreath:
- Added 8 NPCs.
- Added 9 chickens.
- Added a horse.
- Added a large number of action markers.

Rorikstead:
-Added a tent, you can sleep in it.

V 1.3.1
Fixed a bug where clothing was missing from added NPCs.

v1.4.0
Ivarstead:
-Added wall
-Added 6 guards that stand at the entrance to the city, two for each entrance
-Added 6 NPCs
-Added 8 chickens

Riverwood:
Fixed a bug where part of the fish stand was in a tree

V 1.4.1
Riverwood:
Fixed bug with hanging trees.

V 1.4.9
-In Rorikstead, the wall has been improved; its unnecessary elements have been removed
-Previously, 10 guards were added to Rorikstead, now there are 4 of them, they were previously called Whiterun wanderers, now they are called Rorikstead guards, they are also strengthened
Fixed a bug where Riverwood guards were called Whiterun guards and now if you attack them, they will not just stand

v1.5
-Vegetation added to Rorikstead
-Added some vegetation to Riften
-All added npc's are now mortal except children
-Two blacksmiths removed from Riverwood, new npc added instead

V 1.5.5
Now all added npc go to taverns at night

v1.6
-Now all added npc's are protected by guards and they won't stand like idols when dragons attack
-Fixed all the bugs in the voices of the added npc, for example, the added noblewoman will no longer speak in a male voice
-Fixed bugs in vegetation
-Fixed bugs in ai packages, now the rich man from Whiterun will no longer walk on the street at night
-Fixed a bug when added npc's head skin color was different from body skin color

v 1.6.5
-Added some vegetation to Rorikstead and Ivarstead
-Improved companions: Fendal, Jenassa and Markurio
Improved all housecarls
v1.7
-Removed stone blocking the entrance to Ivarstead
-Slightly changed the inventory of previously added npc
-All added npc's have been buffed a bit
-Removed extra vegetation in Whiterun, added some new
-Added vegetation in: Riften, Rorikstead and Ivarstead
-Slightly changed the wall in Rorikstead and Ivarstead
v1.8
-Fixed all added guards.Now after completing the storyline for the Imperial Legion or the Stormcloaks, they will not kill standard guards.
-Added 4 guards to Morthal
-Added gate to Morthal
-Added vegetation to Morthal
-Added vegetation to Ivarstead
v1.9
- Removed uluchenie gorodov.esp from the mod
-In Whiterun removed a lot of vegetation and added a new one
-A lot of objects have been added to Whiterun: Containers, benches, etc.
-Vegetation and light sources added to Riften
-Fixed various mod bugs

v2.1
-Removed added guards from Ivarstead, Rorikstead, Riverwood and Falkreath
-Added vegetation in Ivarstead, Riverwood, Riften
-Restored Whiterun after the civil war
-Rebuilt Solitude after civil war

v2.2
-The restoration of Whiterun and Solitude after the civil war was removed from the mod, as various bugs arose because of this
v2.6
Whiterun
-Removed unnecessary vegetation
dragon bridge
-Added 5 npc
-Added a lot of vegetation

-Added some animals
Ivarstead

-Added some animals
-Added various items
riverwood
-Added smelter
-Added some vegetation
-Added various items
Any version of the game. The mod was tested on the latest and first versions of Skyrim. No bugs were found, no Fps drop was found, if there is, then very little.

Installation:
Unzip the archive to the Skyrim/Data folder, activate the esp file in the launcher If you are updating the mod from a previous version:
Uncheck the launcher, delete files, make a clean save, move the updated files to the Data folder, check the launcher.
If you update the mod in other ways, minor bugs may appear, for example, the added NPCs may appear without clothes.

delete the file uluchenie gorodov.esp

Removal:
Delete mod files from Data folder
Do not forget to press "Thank you" - it's easy for you, but I'm pleased.
For bugs and shortcomings, write to.
Ideas and suggestions there.

Have a nice game!

This mod makes certain cities and towns of Skyrim much more detailed and alive. Since the author made the mod primarily for himself, he made some changes, for example, he did not like that in big cities there was only one tavern, and in the settlements there were no forges, stables, bakeries and other shops.

Since the mod heavily changes the affected locations, there is a high chance of conflicts with other mods, especially those that also make changes to cities and settlements.

Current changes-
Solitude has become significantly larger, and now better matches the title of the capital and center of trade.
Two houses for new characters and 3 shops have been added to the city: a violin maker, a shoemaker and a baker (as a reminder of the good old Salmo). In the bakery, you can buy a lot of new baked goods: bread, cakes, biscuit, as well as new cheeses brought from villages throughout Skyrim. The Katla farm has a house that the player can buy, and on the road leading into the city you will find a new tavern "Lark and Sparrow", a bookstore has also become available nearby (a bill of sale for a house can be bought from its owner). A tavern for sailors has appeared on the pier in Solitude.

Outside of Windhelm you will meet a new tavern, and if you go along the road, you will see a forge where weapons are forged day and night for the coming war, a little further there is Windhelm fish farming and a small Argonian village.

The suburbs of Whiterun have also become more detailed. Near the stables there is a farrier, at the crossroads there is a laundress's house, and along the main road you will see a new honey factory and a healer's house.

The Dragon Bridge has become much more like an Imperial outpost, with a blacksmith, a tower, and a small stable behind the tavern.

Black Broad is a small, newly founded mining settlement. Its inhabitants still mostly live in miserable, hastily built shacks, but a merchant, a hunter, and an abandoned shack (which the player can safely use to store things) have already appeared there.

Keene Grove is a prosperous mining community that prides itself on its independence. There you will now find a merchant, a hunter, as well as many small buildings.

Ivarstead is more in line with its position as a small and independent community that does not want to participate in the war. The settlement does not have much to trade, but it is helped to flourish relatively by wanderers passing by. So it's kind of a hub for travelers, here you can find a bakery, a cart (provides a blacksmith service) and a new house.

Rorikstead is a small prosperous city that is the main exporter of grain in Skyrim. Here you will find a wagon (goods can be bought from his wife inside the house), stables and farmland behind the tavern. As well as apple trees and a gardener's house.

In all locations at the same time added a lot of different little things. In the mod you will also find many new foods and drinks based on unique patterns and textures.

Complete processing of food sold in taverns. The author made new level lists for food sold in the north and south, in lands cut off from water and near water.

New textures for different stews, soups and bowls.

Note about the new house: read the bill of sale, when you buy it, at this point you should add a key, and the price of the bill of sale will become 0. If this did not happen, then go to the house with the bill of sale and use the door. You will be told that a key is required, but the door should open after that, and the bill of sale price will become equal to 0. If not, then open the door with the unlock cheat.

There is an "extra" folder in the archive, which contains a replacer for pie, sweet rolls and chicken eggs, it will change their textures and make them not so big.

Requirements: skyrim

This is a huge mod for skyrim 5 that will greatly change the look in the cities. It not only improves the graphics of houses, but also adds various social houses such as forges, everyday houses, mage houses, taverns and alchemist shacks. Slightly tweaked the level of the NPCs to make them look more like real players. And for the first time meet the new settlement of Riverwood, which will be a new adventure in the game.

Maud " new buildings in cities and villages for Skyrim 5" is included in the " best skyrim mods».

riverwood

Added 4 new houses
-Added alchemist shop
-Added 8 NPCs
-Changed the interior of some houses
-Added a house for the player
-Added horses
-Added stumps where you can sit
-Changed the player's house

ivasted

Added a new store
-Added 3 new farms
-Added 5 new NPCs
-Changed the interior in the city
-Added lighting
-Added temple
-Added smelter
-Added blacksmith's house
-Improved satellite navigation
-Changed the appearance of the forge

black ford

Added alchemist shop
-Added general store
-Added blacksmith
-Added 6 houses near the farm
-Added 8 new NPCs
-Added new docks
-Added a new bridge
-Added hot springs
-Added a temple (in the basement of the alchemist)

Rorikstead

Added alchemist shop
-Added general store
-Added forge
-Added 2 new farms
-Added new plants near the city
-Added 8 new NPCs
-Changed the situation inside the city

dragon bridge

The city was divided into 2 parts
-Added a small market
-Added forge
-Added general store
-Added 3 new farms
-Added 10 new NPCs
-Added tavern
-Improved satellite navigation
-Lindisfarne - New City A new city has appeared. Found next to Deep Shadow. He has:

Blacksmith
two merchants
Alchemy Lab
The ability to collect firewood in the city, as well as ore.

Dunstar

Added many new shops. Bookstore, tailor, jewelry and general purpose.
-More details have been added to the markets: fish, meat, bread, wine, etc.
-Added beacon
-Added new houses
-Added stables
-Added NPCs
-Improved docks
-Improved the interior of many houses
-Changed the house for the player
-Changed forge
-Improved navigation

Keen Grove

Added Dravinia's house
-Added house Kield
-Added 2 houses
-Added 3 NPCs
-Added merchant
-Changed the interior of the tavern
-Added temple

Kartwasten

Added 3 houses
-Added 6 NPCs
-Added store
-Added blacksmith
-Added tavern
-Added temple

Morphal


-Added a wall around the city
-Added 4 houses
-Added merchants
-Changed the interior of the tavern
-Changed the interior of the jarl's house
-Changed the interior of the alchemist's shop
-Added stables
-Added a house for the player
-Added NPCs
-Added drawbridge
-Added temple

Falkreath

Optional: New building style
-Added stables
-Added Island shop/museum
-Added arrow merchant
-Added a house for the player
-Added 3 houses
-Added 6 NPCs
-Added temple
-Expanded graveyard and added hall of the dead
-Changed the interior of the tavern
-Changed the interior of the jarl's house
-Changed farm interior

Winterhold

Optional: New building style
-Added partially destroyed walls around the city
-Added stables
-Added a house for the player
-Added 2 houses
-Added 6 NPCs
-Added Temple
-Changed the interior of the tavern
-Changed the interior of the jarl's house
-Updated to 13.0! Global (addons):

Added upgrades for Shor's Stone
Added upgrades for Stone Hills
Added upgrades for Whiterun
Added upgrades for Raven Rock

Dunstar

Removed part of the wall

CITY DEVELOPMENT IN SKYRIM [Update!]

(Plugin series "Construction")

Introduction

My first work for Skyrim. I understand that there are already similar plugins for changing the environment, as well as the environment in cities and villages, and I even saw some of them, but they were made only for some locations, but I did it for all available except Helgen Town. Therefore, I decided to do something similar, but only from scratch and in my own way. At the same time, gain experience in this matter by starting small.

Why is everything so littered with plants and trees?
Because I don't like the desert, I like it when everything blooms, everything is bright and beautiful.
Although I still tried to make sure that everything was in moderation. It turned out or not, you decide.
But still, I ask you not to shout that we have all already seen this and it is ugly, because comrades have different tastes and colors. Whoever likes it will download and use these plugins. Respect other people's work.

Description

- Reworked the environment both inside and out in all cities, farms (only those next to cities) and villages that are listed below, except for Helgen Township, it is the only one without changes, since everything will still be destroyed after the dragon attack and all beauty will be under ruins.
- I also added more living creatures, otherwise there are very few animals on farms.
Not a farm, but one name, just 2 chickens and 1 cow, is no good.
- A small number of buildings. Cellars have been added to some cities. It's a bit strange, for example, there is a house and a land plot, but there is no basement for storing food and things.
- As goodies, caches were added to each city or village.

Changes

WHITERANE + 3 farms + Meadery

Changed the environment inside and in front of the city
- New environment near farms: "Pelagio", "Cold Furrow", "Sons of Battle"
- Honning Meadery Environment
- New markers on the map: "House of Warm Winds", "Jorrvaskr", "Sky Forge"
- Skyforge: added workbench, tannery, smelter and chest
- Chest in the forge of Adrianna Avenicci
- To a personal home: 2 weapon racks on the first floor and a chest near the bed on the second floor
- Added 4 cellars:
1 to the left of the entrance to the "House of warm winds" (House key on the second floor, on the bedside table next to the bed)
3 behind some houses in the city
- Several small buildings in front of the city

- Fixed:
A flaw, to the left of the entrance to the "House of Warm Winds" a gap was visible between the texture of the earth and the house
A flaw, to the right of the threshold in "Jorvaskr" a gap was visible between the fence and the texture of the earth
Flaw, to the left of the door of the "Temple of Kynareth" on the sills was visible gap between the textures
A flaw, a gap between the textures was visible behind the "Drunken Hunter" store
- Road lighting near the city
- 5 caches: 4 in the city and 1 in the stables
- NPC: 1 (Guard Barclay)
- Added the dog "Sharik", owner Mila Valentia
- Animals in the city: + 3 chickens and 1 cow
- Animals on the farm "Pelagio": + 6 chickens and 2 cows
- Animals on the farm "Cold furrow": + 3 chickens and 1 cow
- Animals on the farm "Sons of Battle": + 2 chickens and 2 cows

RORIKSTED

New village environment
- Added a forge to the backyard
- Added 2 cellars behind the houses
- Road lighting
- Partially removed the consequences of the war

- Homeless dog "Rogue"
- Livestock on the farm: + 6 chickens and 1 cow
- 2 caches

RIVERWOOD

New village environment

- Added 1 cellar
- Partially removed the consequences of the war
- Added chimneys to the roofs of houses
- Livestock on the farm: + 5 chickens and 1 cow
- 5 caches

IVARSTED

New village environment
- Illumination of the road near the village
- Added 1 cellar
- Partially removed the consequences of the war
- Added chimneys to the roofs of houses

- 2 caches

RIFTEN + "Farm Frenzy"


- New environment "Farm Frenzy"
- New marks on the map: House "Medovik"
- Added 1 cellar on "Farm Frenzy"
- Partially removed the consequences of the war
- Added chimneys to the roofs of houses
- Fixed:
A flaw in the towers near the city (Guards did not stand, but hung in the air)
A flaw, one of the towers was in limbo, there was a gap between the tower and the ground.

- Homeless dog "Black"
- Farm animals: + 4 chickens and 1 cow
- 3 caches: 2 in the city and 1 near the farm

SHORE STONE

New village environment
- Several small buildings
- Illumination of the road near the village
- Added 1 cellar
- Added chimneys to the roofs of houses
- Farm animals: + 3 chickens
- 1 stash

WINDHELM + 3 farms

New environment in and around the city
- New environment near Brandy Mug, Hlaalu and Holly farms
It's just that they are very close to the city, so I decided to capture them too.
- Moved the place of appearance at the entrance to the city closer to the gate, otherwise
already 5 meters from the gate before the spawn point was
- Fixed:
a flaw with the blacksmith's house (to the right of the entrance to the house in the corner there was an open area leading to the map)
bug near Hlaalu farm (gap between snow and cobblestone textures was visible)
- Added 2 cellars: on the farm "Brandy Mug" and the farm "Hlaalu"
- added chimneys to the roofs of houses of all farms
- New map marker: Hjerim's house
- Illumination of the city and roads around the city
- Animals on the farm "Brandy Mug": + 5 chickens and 2 goats
- Animals on the farm "Hlaalu": ​​+ 5 chickens
- 2 caches: 1 in the city and 1 near the Hlaalu farm

WINTERHOLD

New city environment
- City road lighting
- Added 2 cellars
- Cleaned up the yard of the College of Mages a little
- Added chimneys to the roofs of houses
- Animals in the city: + 3 chickens
- 2 caches

DANSTAR

New environment around the city
- Added a workbench and a chest to the forge
- City road lighting
- Added chimneys to the roofs of houses
- Animals: + 5 chickens
- 2 caches

FOLKREET

Changed the environment around the city
- Fixed:
flaw, hanging bush next to a stack of boards
- City road lighting
- Added 1 cellar
- Added chimneys to the roofs of houses
- Chest in the forge
- Livestock: + 4 chickens and 2 goats
- 3 caches

DRAGON BRIDGE

KARTWASTEN

New village environment
- Illumination of the road near the village
- Added chimneys to the roofs of houses
- Livestock: + 3 chickens and 2 goats
- 2 caches

MARKART


- New environment for the "Salviev" farm and the "Left Hand" mine
- Added a forge to the farm
- Chest in the new forge
- Illumination of the city and roads around the city
- New map marker: Vlindrel Hall House
- Livestock: + 5 chickens and 2 goats
- 3 caches: 2 in the city and 1 near the mine

MORPAL

SOLitude + Cutlass Farm

Changed the environment in and around the city
- New farm environment "Katlas"
- Illumination of the city and roads around the city
- Added 1 cellar on the farm "Katlas"
- Partially removed the consequences of the war
- Beirand's Forge Chest
- New map markers: Highspire Manor, Beirand's Forge
- Farm animals: + 5 chickens
- 3 caches: 2 in the city and 1 on the farm

Attention:

(!) A separate improvement plugin has been made for each city, so choose what you like and install.
(!) Attached is a map of Skyrim where the changed locations are marked.
(!) The work is not finished, there will be updates.

For all questions and shortcomings, write to me on the soap.

THE BELL

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